#include "third_party/blink/renderer/platform/heap/heap_traits.h"
#include <type_traits>
#include <utility>
#include "third_party/blink/renderer/platform/heap/garbage_collected.h"
#include "third_party/blink/renderer/platform/heap/member.h"
#include "third_party/blink/renderer/platform/wtf/vector.h"
namespace blink {
namespace {
struct Empty { … };
struct StructWithTraceMethod { … };
struct GarbageCollectedStruct
: public GarbageCollected<GarbageCollectedStruct> { … };
static_assert …;
static_assert …;
static_assert …;
static_assert …;
static_assert …;
static_assert …;
static_assert …;
static_assert …;
static_assert …;
static_assert …;
static_assert …;
static_assert …;
static_assert …;
static_assert …;
static_assert …;
static_assert …;
static_assert …;
static_assert …;
static_assert …;
static_assert …;
static_assert …;
static_assert …;
}
}