// Copyright 2021 The Chromium Authors // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef THIRD_PARTY_BLINK_RENDERER_PLATFORM_HEAP_THREAD_LOCAL_H_ #define THIRD_PARTY_BLINK_RENDERER_PLATFORM_HEAP_THREAD_LOCAL_H_ #include "base/compiler_specific.h" #include "build/build_config.h" #include "third_party/blink/renderer/platform/heap/heap_buildflags.h" #include "third_party/blink/renderer/platform/platform_export.h" // On component builds, always hide the thread_local variable behind a call. // This avoids complexity with "global-dyn" and allows to use "local-dyn" // instead, across all platforms. On non-component (release) builds, don't hide // the variable behind the call (to improve performance in access time), but use // different tls models on different platforms. On Windows, since chrome is // linked into the chrome.dll which is always linked to chrome.exe at static // link time (DT_NEEDED in ELF terms), use "init-exec". On Android, since the // library can be opened with "dlopen" (through JNI), use "local-dyn". On other // systems (Linux/ChromeOS/MacOS) use the fastest "local-exec". // |_____component_____|___non-component___| // ________|_tls_model__|_hide_|_tls_model__|_hide_| // Windows | local-dyn | yes | init-exec | no | // Android | local-dyn | yes | local-dyn | no | // Other | local-dyn | yes | local-exec | no | // The call is still cheaper than multiple calls through WTF/base/pthread* // layers. #if BUILDFLAG(BLINK_HEAP_INSIDE_SHARED_LIBRARY) #define BLINK_HEAP_HIDE_THREAD_LOCAL_IN_LIBRARY … #else #define BLINK_HEAP_HIDE_THREAD_LOCAL_IN_LIBRARY … #endif #if BLINK_HEAP_HIDE_THREAD_LOCAL_IN_LIBRARY #define BLINK_HEAP_THREAD_LOCAL_MODEL … #else #if BUILDFLAG(IS_WIN) #define BLINK_HEAP_THREAD_LOCAL_MODEL … #elif BUILDFLAG(IS_ANDROID) #define BLINK_HEAP_THREAD_LOCAL_MODEL … #else #define BLINK_HEAP_THREAD_LOCAL_MODEL … #endif #endif #if defined(BLINK_HEAP_HIDE_THREAD_LOCAL_IN_LIBRARY) #define BLINK_HEAP_DECLARE_THREAD_LOCAL_GETTER(Name, Type, Member) … #define BLINK_HEAP_DEFINE_THREAD_LOCAL_GETTER(Name, Type, Member) … #else // !defined(BLINK_HEAP_HIDE_THREAD_LOCAL_IN_LIBRARY) #define BLINK_HEAP_DECLARE_THREAD_LOCAL_GETTER … #define BLINK_HEAP_DEFINE_THREAD_LOCAL_GETTER … #endif // defined(BLINK_HEAP_HIDE_THREAD_LOCAL_IN_LIBRARY) #endif // THIRD_PARTY_BLINK_RENDERER_PLATFORM_HEAP_THREAD_LOCAL_H_