#ifndef THIRD_PARTY_BLINK_RENDERER_PLATFORM_HEAP_THREAD_STATE_SCOPES_H_
#define THIRD_PARTY_BLINK_RENDERER_PLATFORM_HEAP_THREAD_STATE_SCOPES_H_
#include "third_party/blink/renderer/platform/heap/thread_state.h"
#include "third_party/blink/renderer/platform/wtf/allocator/allocator.h"
#include "v8/include/cppgc/heap-consistency.h"
#if defined(LEAK_SANITIZER)
#include <sanitizer/lsan_interface.h>
#endif
namespace blink {
class ThreadState::NoAllocationScope final { … };
class ThreadState::GCForbiddenScope final { … };
#if defined(LEAK_SANITIZER)
class LsanDisabledScope final {
STACK_ALLOCATED();
public:
explicit LsanDisabledScope() { __lsan_disable(); }
~LsanDisabledScope() { __lsan_enable(); }
LsanDisabledScope(const LsanDisabledScope&) = delete;
LsanDisabledScope& operator=(const LsanDisabledScope&) = delete;
};
#define LEAK_SANITIZER_DISABLED_SCOPE …
#else
#define LEAK_SANITIZER_DISABLED_SCOPE
#endif
}
#endif