/* * Copyright (C) 2010, 2013 Apple Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, * THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF * THE POSSIBILITY OF SUCH DAMAGE. */ #include "third_party/blink/renderer/platform/language.h" #include "third_party/blink/public/platform/platform.h" #include "third_party/blink/renderer/platform/text/platform_locale.h" #include "third_party/blink/renderer/platform/wtf/text/wtf_string.h" #include "third_party/blink/renderer/platform/wtf/thread_specific.h" namespace blink { namespace { static String CanonicalizeLanguageIdentifier(const String& language_code) { … } // Main thread static AtomicString. This can be safely shared across threads. const AtomicString* g_platform_language = …; const AtomicString& PlatformLanguage() { … } Vector<AtomicString>& PreferredLanguagesOverride() { … } } // namespace void InitializePlatformLanguage() { … } void OverrideUserPreferredLanguagesForTesting( const Vector<AtomicString>& override) { … } AtomicString DefaultLanguage() { … } Vector<AtomicString> UserPreferredLanguages() { … } wtf_size_t IndexOfBestMatchingLanguageInList( const AtomicString& language, const Vector<AtomicString>& language_list) { … } } // namespace blink