chromium/third_party/blink/renderer/platform/language.cc

/*
 * Copyright (C) 2010, 2013 Apple Inc. All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions
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 * 1. Redistributions of source code must retain the above copyright
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 *
 * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
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 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
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#include "third_party/blink/renderer/platform/language.h"

#include "third_party/blink/public/platform/platform.h"
#include "third_party/blink/renderer/platform/text/platform_locale.h"
#include "third_party/blink/renderer/platform/wtf/text/wtf_string.h"
#include "third_party/blink/renderer/platform/wtf/thread_specific.h"

namespace blink {

namespace {

static String CanonicalizeLanguageIdentifier(const String& language_code) {}

// Main thread static AtomicString. This can be safely shared across threads.
const AtomicString* g_platform_language =;

const AtomicString& PlatformLanguage() {}

Vector<AtomicString>& PreferredLanguagesOverride() {}

}  // namespace

void InitializePlatformLanguage() {}

void OverrideUserPreferredLanguagesForTesting(
    const Vector<AtomicString>& override) {}

AtomicString DefaultLanguage() {}

Vector<AtomicString> UserPreferredLanguages() {}

wtf_size_t IndexOfBestMatchingLanguageInList(
    const AtomicString& language,
    const Vector<AtomicString>& language_list) {}

}  // namespace blink