#include "third_party/blink/renderer/platform/font_family_names.h"
#include <iterator>
#include "third_party/blink/renderer/platform/wtf/std_lib_extras.h"
#include "third_party/blink/renderer/platform/wtf/text/string_hasher.h"
namespace blink {
namespace font_family_names {
void* names_storage[kNamesCount * ((sizeof(AtomicString) + sizeof(void *) - 1) / sizeof(void *))];
const AtomicString& kWebkitStandard = …;
const AtomicString& kArial = …;
const AtomicString& kBlinkMacSystemFont = …;
const AtomicString& kCalibri = …;
const AtomicString& kCourier = …;
const AtomicString& kCourierNew = …;
const AtomicString& kHelvetica = …;
const AtomicString& kHelveticaNeue = …;
const AtomicString& kLucidaGrande = …;
const AtomicString& kMSSansSerif = …;
const AtomicString& kMSSerif = …;
const AtomicString& kMSUIGothic = …;
const AtomicString& kMicrosoftSansSerif = …;
const AtomicString& kRoboto = …;
const AtomicString& kSans = …;
const AtomicString& kSegoeUI = …;
const AtomicString& kTimes = …;
const AtomicString& kTimesNewRoman = …;
const AtomicString& kCursive = …;
const AtomicString& kFantasy = …;
const AtomicString& kMath = …;
const AtomicString& kMonospace = …;
const AtomicString& kSansSerif = …;
const AtomicString& kSerif = …;
const AtomicString& kSystemUi = …;
void Init() { … }
}
}