#include "third_party/blink/renderer/platform/scheduler/public/worker_pool.h"
#include "base/location.h"
#include "base/task/sequenced_task_runner.h"
#include "base/task/thread_pool.h"
namespace blink {
namespace worker_pool {
void PostTask(const base::Location& location, CrossThreadOnceClosure closure) { … }
void PostTask(const base::Location& location,
const base::TaskTraits& traits,
CrossThreadOnceClosure closure) { … }
scoped_refptr<base::SequencedTaskRunner> CreateSequencedTaskRunner(
const base::TaskTraits& traits) { … }
}
}