#ifndef THIRD_PARTY_BLINK_RENDERER_PLATFORM_SCHEDULER_MAIN_THREAD_FRAME_TASK_QUEUE_CONTROLLER_H_
#define THIRD_PARTY_BLINK_RENDERER_PLATFORM_SCHEDULER_MAIN_THREAD_FRAME_TASK_QUEUE_CONTROLLER_H_
#include <memory>
#include <utility>
#include "base/functional/callback.h"
#include "base/memory/raw_ptr.h"
#include "base/memory/scoped_refptr.h"
#include "third_party/blink/renderer/platform/platform_export.h"
#include "third_party/blink/renderer/platform/scheduler/main_thread/main_thread_task_queue.h"
#include "third_party/blink/renderer/platform/scheduler/public/web_scheduling_priority.h"
#include "third_party/blink/renderer/platform/scheduler/public/web_scheduling_queue_type.h"
#include "third_party/blink/renderer/platform/wtf/allocator/allocator.h"
#include "third_party/blink/renderer/platform/wtf/hash_map.h"
#include "third_party/blink/renderer/platform/wtf/hash_set.h"
#include "third_party/blink/renderer/platform/wtf/vector.h"
#include "third_party/perfetto/include/perfetto/tracing/traced_value_forward.h"
namespace base {
namespace sequence_manager {
class TaskQueue;
}
namespace trace_event {
class TracedValue;
}
}
namespace blink {
namespace scheduler {
class FrameSchedulerImpl;
class FrameTaskQueueControllerTest;
class MainThreadSchedulerImpl;
class PLATFORM_EXPORT FrameTaskQueueController { … };
}
}
#endif