#ifndef THIRD_PARTY_BLINK_RENDERER_PLATFORM_SCHEDULER_MAIN_THREAD_MAIN_THREAD_TASK_QUEUE_H_
#define THIRD_PARTY_BLINK_RENDERER_PLATFORM_SCHEDULER_MAIN_THREAD_MAIN_THREAD_TASK_QUEUE_H_
#include <bit>
#include <memory>
#include <optional>
#include "base/memory/raw_ptr.h"
#include "base/memory/scoped_refptr.h"
#include "base/memory/weak_ptr.h"
#include "base/task/common/lazy_now.h"
#include "base/task/sequence_manager/task_queue.h"
#include "base/task/sequence_manager/task_queue_impl.h"
#include "base/task/sequence_manager/time_domain.h"
#include "base/task/single_thread_task_runner.h"
#include "net/base/request_priority.h"
#include "third_party/blink/renderer/platform/scheduler/common/blink_scheduler_single_thread_task_runner.h"
#include "third_party/blink/renderer/platform/scheduler/common/task_priority.h"
#include "third_party/blink/renderer/platform/scheduler/common/throttling/budget_pool.h"
#include "third_party/blink/renderer/platform/scheduler/common/throttling/task_queue_throttler.h"
#include "third_party/blink/renderer/platform/scheduler/main_thread/agent_group_scheduler_impl.h"
#include "third_party/blink/renderer/platform/scheduler/public/frame_scheduler.h"
#include "third_party/blink/renderer/platform/scheduler/public/web_scheduling_priority.h"
#include "third_party/blink/renderer/platform/scheduler/public/web_scheduling_queue_type.h"
#include "third_party/blink/renderer/platform/wtf/thread_safe_ref_counted.h"
#include "third_party/perfetto/include/perfetto/tracing/traced_value_forward.h"
namespace base::sequence_manager {
class SequenceManager;
}
namespace blink::scheduler {
TaskQueue;
namespace main_thread_scheduler_impl_unittest {
class MainThreadSchedulerImplTest;
}
class FrameSchedulerImpl;
class MainThreadSchedulerImpl;
class WakeUpBudgetPool;
class PLATFORM_EXPORT MainThreadTaskQueue
: public ThreadSafeRefCounted<MainThreadTaskQueue> { … };
}
#endif