#include "third_party/blink/renderer/platform/scheduler/main_thread/pending_user_input.h"
#include "base/not_fatal_until.h"
#include "third_party/blink/renderer/platform/wtf/vector.h"
namespace blink {
namespace scheduler {
void PendingUserInput::Monitor::OnEnqueue(
WebInputEvent::Type type,
const WebInputEventAttribution& attribution) { … }
void PendingUserInput::Monitor::OnDequeue(
WebInputEvent::Type type,
const WebInputEventAttribution& attribution) { … }
Vector<WebInputEventAttribution> PendingUserInput::Monitor::Info(
bool include_continuous) const { … }
bool PendingUserInput::IsContinuousEventType(WebInputEvent::Type type) { … }
}
}