chromium/third_party/blink/renderer/platform/scheduler/test/fuzzer/thread_manager.h

// Copyright 2018 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#ifndef THIRD_PARTY_BLINK_RENDERER_PLATFORM_SCHEDULER_TEST_FUZZER_THREAD_MANAGER_H_
#define THIRD_PARTY_BLINK_RENDERER_PLATFORM_SCHEDULER_TEST_FUZZER_THREAD_MANAGER_H_

#include <memory>

#include "base/memory/raw_ptr.h"
#include "base/memory/scoped_refptr.h"
#include "base/memory/weak_ptr.h"
#include "base/synchronization/lock.h"
#include "base/task/sequence_manager/test/sequence_manager_for_test.h"
#include "base/task/single_thread_task_runner.h"
#include "base/test/test_mock_time_task_runner.h"
#include "base/threading/thread_checker.h"
#include "base/time/time.h"
#include "third_party/blink/renderer/platform/platform_export.h"
#include "third_party/blink/renderer/platform/scheduler/test/fuzzer/proto/sequence_manager_test_description.pb.h"
#include "third_party/blink/renderer/platform/scheduler/test/fuzzer/sequence_manager_fuzzer_processor.h"
#include "third_party/blink/renderer/platform/scheduler/test/fuzzer/task_queue_with_voters.h"
#include "third_party/blink/renderer/platform/wtf/allocator/allocator.h"
#include "third_party/blink/renderer/platform/wtf/vector.h"

namespace base {
namespace sequence_manager {

// Used by the SequenceManagerFuzzerProcessor to execute actions on a thread.
class PLATFORM_EXPORT ThreadManager {};

}  // namespace sequence_manager
}  // namespace base

#endif  // THIRD_PARTY_BLINK_RENDERER_PLATFORM_SCHEDULER_TEST_FUZZER_THREAD_MANAGER_H_