#ifndef THIRD_PARTY_BLINK_RENDERER_PLATFORM_SCHEDULER_WORKER_NON_MAIN_THREAD_TASK_QUEUE_H_
#define THIRD_PARTY_BLINK_RENDERER_PLATFORM_SCHEDULER_WORKER_NON_MAIN_THREAD_TASK_QUEUE_H_
#include <optional>
#include "base/memory/raw_ptr.h"
#include "base/memory/scoped_refptr.h"
#include "base/task/common/lazy_now.h"
#include "base/task/sequence_manager/task_queue.h"
#include "base/task/single_thread_task_runner.h"
#include "third_party/blink/public/platform/task_type.h"
#include "third_party/blink/renderer/platform/platform_export.h"
#include "third_party/blink/renderer/platform/scheduler/common/blink_scheduler_single_thread_task_runner.h"
#include "third_party/blink/renderer/platform/scheduler/common/task_priority.h"
#include "third_party/blink/renderer/platform/scheduler/common/throttling/task_queue_throttler.h"
#include "third_party/blink/renderer/platform/scheduler/public/web_scheduling_priority.h"
#include "third_party/blink/renderer/platform/scheduler/public/web_scheduling_queue_type.h"
#include "third_party/blink/renderer/platform/wtf/thread_safe_ref_counted.h"
namespace base::sequence_manager {
class SequenceManager;
}
namespace blink::scheduler {
TaskQueue;
class NonMainThreadSchedulerBase;
class PLATFORM_EXPORT NonMainThreadTaskQueue
: public ThreadSafeRefCounted<NonMainThreadTaskQueue> { … };
}
#endif