#include "third_party/blink/renderer/platform/scheduler/worker/worker_scheduler_proxy.h"
#include "base/functional/bind.h"
#include "third_party/blink/public/platform/platform.h"
#include "third_party/blink/renderer/platform/scheduler/main_thread/frame_scheduler_impl.h"
#include "third_party/blink/renderer/platform/scheduler/public/worker_scheduler.h"
#include "third_party/blink/renderer/platform/scheduler/worker/worker_thread_scheduler.h"
namespace blink {
namespace scheduler {
WorkerSchedulerProxy::WorkerSchedulerProxy(FrameOrWorkerScheduler* scheduler) { … }
WorkerSchedulerProxy::~WorkerSchedulerProxy() { … }
void WorkerSchedulerProxy::OnWorkerSchedulerCreated(
base::WeakPtr<WorkerScheduler> worker_scheduler) { … }
void WorkerSchedulerProxy::OnLifecycleStateChanged(
SchedulingLifecycleState lifecycle_state) { … }
}
}