/* * Copyright (C) 2012 Google, Inc. All Rights Reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef THIRD_PARTY_BLINK_RENDERER_PLATFORM_SUPPLEMENTABLE_H_ #define THIRD_PARTY_BLINK_RENDERER_PLATFORM_SUPPLEMENTABLE_H_ #include <cstddef> #include "base/check_op.h" #include "base/dcheck_is_on.h" #include "third_party/blink/renderer/platform/heap/collection_support/heap_hash_map.h" #include "third_party/blink/renderer/platform/heap/garbage_collected.h" #if DCHECK_IS_ON() #include "third_party/blink/renderer/platform/wtf/threading.h" #endif namespace blink { // What you should know about Supplementable and Supplement // ======================================================== // Supplementable allows a garbage-collected object to be extended with // additional data. // // Most commonly, this is used to attach data to a central object, such as // LocalFrame, so that it can be easily accessed. This is similar to adding a // member to that class (e.g. it is kept alive while the supplementable is), // except that a Supplement is constructed lazily and therefore occupies less // memory if not used. It can also be used in cases that would otherwise be // layering violation. For example, it is common for features implemented in // modules/ to supplement classes in core/. // // Supplementable and Supplement instances are meant to be thread local. They // should only be accessed from within the thread that created them. The // 2 classes are not designed for safe access from another thread. Violating // this design assumption can result in memory corruption and unpredictable // behavior. // // What you should know about the Supplement keys // ============================================== // The Supplement is expected to use the same const char* string instance // as its key. The Supplementable's SupplementMap will use the address of the // string as the key and not the characters themselves. Hence, 2 strings with // the same characters will be treated as 2 different keys. // // In practice, this is mostly hidden. Each Supplement must expose a static // const char array which provides a human-readable key. Access to supplements // requires passing the Supplement type, so these cannot collide for unequal // types. // // Use extreme caution when deriving a supplementable class, as misuse can cause // type confusion. // // Typical use is expected to look like this: // // class NavigatorFoo : public Supplement<Navigator> { // public: // static const char kSupplementName[]; // // static NavigatorFoo& From(Navigator&); // } // // // static // const char NavigatorFoo::kSupplementName[] = "NavigatorFoo"; // // NavigatorFoo& NavigatorFoo::From(Navigator& navigator) // { // NavigatorFoo* supplement = // Supplement<Navigator>::From<NavigatorFoo>(navigator); // if (!supplement) { // supplement = new NavigatorFoo(navigator); // ProvideTo(navigator, supplement); // } // return *supplement; // } // // The hash map key will automatically be determined from the supplement type // used. // // What you should know about thread checks // ======================================== // When assertion is enabled this class performs thread-safety check so that // supplements are provided to and from the same thread. // If you want to provide some value for Workers, this thread check may be too // strict, since in you'll be providing the value while worker preparation is // being done on the main thread, even before the worker thread has started. // If that's the case you can explicitly call reattachThread() when the // Supplementable object is passed to the final destination thread (i.e. // worker thread). This will allow supplements to be accessed on that thread. // Please be extremely careful to use the method though, as randomly calling // the method could easily cause racy condition. // // Note that reattachThread() does nothing if assertion is not enabled. template <typename T> class Supplementable; template <typename T> class Supplement : public GarbageCollectedMixin { … }; template <typename T> class Supplementable : public GarbageCollectedMixin { … }; ThreadingTrait<Supplement<T>>; ThreadingTrait<Supplementable<T>>; } // namespace blink #endif // THIRD_PARTY_BLINK_RENDERER_PLATFORM_SUPPLEMENTABLE_H_