/* * Copyright (C) 2014 Google Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above * copyright notice, this list of conditions and the following disclaimer * in the documentation and/or other materials provided with the * distribution. * * Neither the name of Google Inc. nor the names of its * contributors may be used to endorse or promote products derived from * this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef THIRD_PARTY_BLINK_RENDERER_PLATFORM_TEXT_CHARACTER_H_ #define THIRD_PARTY_BLINK_RENDERER_PLATFORM_TEXT_CHARACTER_H_ #include <unicode/uchar.h> #include <unicode/uniset.h> #include "base/containers/span.h" #include "base/gtest_prod_util.h" #include "third_party/blink/renderer/platform/platform_export.h" #include "third_party/blink/renderer/platform/text/character_property.h" #include "third_party/blink/renderer/platform/text/han_kerning_char_type.h" #include "third_party/blink/renderer/platform/text/text_direction.h" #include "third_party/blink/renderer/platform/wtf/allocator/allocator.h" #include "third_party/blink/renderer/platform/wtf/text/ascii_ctype.h" #include "third_party/blink/renderer/platform/wtf/text/character_names.h" #include "third_party/blink/renderer/platform/wtf/text/wtf_string.h" namespace blink { class PLATFORM_EXPORT Character { … }; // True if the character may need the Bidi reordering. If false, the // `Bidi_Class` of `ch` isn't `R`, `AL`, nor Bidi controls. // https://util.unicode.org/UnicodeJsps/list-unicodeset.jsp?a=%5B%5B%3Abc%3DR%3A%5D%5B%3Abc%3DAL%3A%5D%5D&g=bc // https://util.unicode.org/UnicodeJsps/list-unicodeset.jsp?a=[:Bidi_C:] inline bool Character::MaybeBidiRtlUtf16(UChar ch) { … } inline bool Character::MaybeBidiRtl(const String& text) { … } inline bool Character::IsEastAsianWidthFullwidth(UChar32 ch) { … } } // namespace blink #endif // THIRD_PARTY_BLINK_RENDERER_PLATFORM_TEXT_CHARACTER_H_