#ifndef THIRD_PARTY_BLINK_RENDERER_PLATFORM_TEXT_CHARACTER_PROPERTY_H_
#define THIRD_PARTY_BLINK_RENDERER_PLATFORM_TEXT_CHARACTER_PROPERTY_H_
#include <cstdint>
namespace blink {
CharacterPropertyType;
enum class CharacterProperty : CharacterPropertyType { … };
static_assert …;
inline CharacterProperty operator|(CharacterProperty a, CharacterProperty b) { … }
inline CharacterProperty operator&(CharacterProperty a, CharacterProperty b) { … }
inline CharacterProperty operator|=(CharacterProperty& a, CharacterProperty b) { … }
}
#endif