chromium/third_party/blink/renderer/platform/text/text_encoding_detector.cc

/*
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#include "third_party/blink/renderer/platform/text/text_encoding_detector.h"

#include "build/build_config.h"
#include "third_party/blink/renderer/platform/weborigin/kurl.h"
#include "third_party/blink/renderer/platform/wtf/text/text_encoding.h"
#include "third_party/ced/src/compact_enc_det/compact_enc_det.h"

// third_party/ced/src/util/encodings/encodings.h, which is included
// by the include above, undefs UNICODE because that is a macro used
// internally in ced. If we later in the same translation unit do
// anything related to Windows or Windows headers those will then use
// the ASCII versions which we do not want. To avoid that happening in
// jumbo builds, we redefine UNICODE again here.
#if BUILDFLAG(IS_WIN)
#define UNICODE
#endif  // BUILDFLAG(IS_WIN)

namespace blink {

bool DetectTextEncoding(const char* data,
                        uint32_t length,
                        const char* hint_encoding_name,
                        const KURL& hint_url,
                        const char* hint_user_language,
                        WTF::TextEncoding* detected_encoding) {}

}  // namespace blink