/* * Copyright (C) 2008, 2009 Google Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above * copyright notice, this list of conditions and the following disclaimer * in the documentation and/or other materials provided with the * distribution. * * Neither the name of Google Inc. nor the names of its * contributors may be used to endorse or promote products derived from * this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include "third_party/blink/renderer/platform/text/text_encoding_detector.h" #include "build/build_config.h" #include "third_party/blink/renderer/platform/weborigin/kurl.h" #include "third_party/blink/renderer/platform/wtf/text/text_encoding.h" #include "third_party/ced/src/compact_enc_det/compact_enc_det.h" // third_party/ced/src/util/encodings/encodings.h, which is included // by the include above, undefs UNICODE because that is a macro used // internally in ced. If we later in the same translation unit do // anything related to Windows or Windows headers those will then use // the ASCII versions which we do not want. To avoid that happening in // jumbo builds, we redefine UNICODE again here. #if BUILDFLAG(IS_WIN) #define UNICODE … #endif // BUILDFLAG(IS_WIN) namespace blink { bool DetectTextEncoding(const char* data, uint32_t length, const char* hint_encoding_name, const KURL& hint_url, const char* hint_user_language, WTF::TextEncoding* detected_encoding) { … } } // namespace blink