#ifndef THIRD_PARTY_BLINK_RENDERER_PLATFORM_TEXT_WRITING_DIRECTION_MODE_H_
#define THIRD_PARTY_BLINK_RENDERER_PLATFORM_TEXT_WRITING_DIRECTION_MODE_H_
#include "third_party/blink/renderer/platform/geometry/physical_direction.h"
#include "third_party/blink/renderer/platform/platform_export.h"
#include "third_party/blink/renderer/platform/text/text_direction.h"
#include "third_party/blink/renderer/platform/text/writing_mode.h"
#include "third_party/blink/renderer/platform/wtf/allocator/allocator.h"
namespace blink {
class PLATFORM_EXPORT WritingDirectionMode { … };
inline bool WritingDirectionMode::IsFlippedX() const { … }
inline bool WritingDirectionMode::IsFlippedY() const { … }
PLATFORM_EXPORT std::ostream& operator<<(std::ostream&,
const WritingDirectionMode&);
}
#endif