/* * Copyright (C) 2000 Lars Knoll ([email protected]) * (C) 2000 Antti Koivisto ([email protected]) * (C) 2000 Dirk Mueller ([email protected]) * Copyright (C) 2003, 2005, 2006, 2007, 2008 Apple Inc. All rights reserved. * Copyright (C) 2006 Graham Dennis ([email protected]) * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public License * along with this library; see the file COPYING.LIB. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. * */ #ifndef THIRD_PARTY_BLINK_RENDERER_PLATFORM_TRANSFORMS_MATRIX_TRANSFORM_OPERATION_H_ #define THIRD_PARTY_BLINK_RENDERER_PLATFORM_TRANSFORMS_MATRIX_TRANSFORM_OPERATION_H_ #include "third_party/blink/renderer/platform/transforms/transform_operation.h" #include "third_party/blink/renderer/platform/wtf/casting.h" #include "ui/gfx/geometry/transform.h" namespace blink { class PLATFORM_EXPORT MatrixTransformOperation final : public TransformOperation { … }; template <> struct DowncastTraits<MatrixTransformOperation> { … }; } // namespace blink #endif // THIRD_PARTY_BLINK_RENDERER_PLATFORM_TRANSFORMS_MATRIX_TRANSFORM_OPERATION_H_