chromium/third_party/blink/renderer/platform/transforms/rotate_transform_operation.cc

/*
 * Copyright (C) 1999 Antti Koivisto ([email protected])
 * Copyright (C) 2004, 2005, 2006, 2007, 2008 Apple Inc. All rights reserved.
 *
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Library General Public
 * License as published by the Free Software Foundation; either
 * version 2 of the License, or (at your option) any later version.
 *
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Library General Public License for more details.
 *
 * You should have received a copy of the GNU Library General Public License
 * along with this library; see the file COPYING.LIB.  If not, write to
 * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
 * Boston, MA 02110-1301, USA.
 *
 */

#include "third_party/blink/renderer/platform/transforms/rotate_transform_operation.h"

#include "third_party/blink/renderer/platform/geometry/blend.h"

namespace blink {
namespace {
TransformOperation::OperationType GetTypeForRotation(const Rotation& rotation) {}
}  // namespace

bool RotateTransformOperation::IsEqualAssumingSameType(
    const TransformOperation& other) const {}

bool RotateTransformOperation::GetCommonAxis(const RotateTransformOperation* a,
                                             const RotateTransformOperation* b,
                                             gfx::Vector3dF& result_axis,
                                             double& result_angle_a,
                                             double& result_angle_b) {}

TransformOperation* RotateTransformOperation::Accumulate(
    const TransformOperation& other) {}

TransformOperation* RotateTransformOperation::Blend(
    const TransformOperation* from,
    double progress,
    bool blend_to_identity) {}

RotateAroundOriginTransformOperation::RotateAroundOriginTransformOperation(
    double angle,
    double origin_x,
    double origin_y)
    :{}

void RotateAroundOriginTransformOperation::Apply(
    gfx::Transform& transform,
    const gfx::SizeF& box_size) const {}

bool RotateAroundOriginTransformOperation::IsEqualAssumingSameType(
    const TransformOperation& other) const {}

TransformOperation* RotateAroundOriginTransformOperation::Blend(
    const TransformOperation* from,
    double progress,
    bool blend_to_identity) {}

TransformOperation* RotateAroundOriginTransformOperation::Zoom(double factor) {}

}  // namespace blink