chromium/third_party/blink/renderer/platform/transforms/rotate_transform_operation.h

/*
 * Copyright (C) 2000 Lars Knoll ([email protected])
 *           (C) 2000 Antti Koivisto ([email protected])
 *           (C) 2000 Dirk Mueller ([email protected])
 * Copyright (C) 2003, 2005, 2006, 2007, 2008 Apple Inc. All rights reserved.
 * Copyright (C) 2006 Graham Dennis ([email protected])
 *
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Library General Public
 * License as published by the Free Software Foundation; either
 * version 2 of the License, or (at your option) any later version.
 *
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Library General Public License for more details.
 *
 * You should have received a copy of the GNU Library General Public License
 * along with this library; see the file COPYING.LIB.  If not, write to
 * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
 * Boston, MA 02110-1301, USA.
 *
 */

#ifndef THIRD_PARTY_BLINK_RENDERER_PLATFORM_TRANSFORMS_ROTATE_TRANSFORM_OPERATION_H_
#define THIRD_PARTY_BLINK_RENDERER_PLATFORM_TRANSFORMS_ROTATE_TRANSFORM_OPERATION_H_

#include "third_party/blink/renderer/platform/transforms/rotation.h"
#include "third_party/blink/renderer/platform/transforms/transform_operation.h"
#include "third_party/blink/renderer/platform/wtf/casting.h"
#include "ui/gfx/geometry/vector3d_f.h"

namespace blink {

class PLATFORM_EXPORT RotateTransformOperation : public TransformOperation {};

template <>
struct DowncastTraits<RotateTransformOperation> {};

class PLATFORM_EXPORT RotateAroundOriginTransformOperation final
    : public RotateTransformOperation {};

template <>
struct DowncastTraits<RotateAroundOriginTransformOperation> {};

}  // namespace blink

#endif  // THIRD_PARTY_BLINK_RENDERER_PLATFORM_TRANSFORMS_ROTATE_TRANSFORM_OPERATION_H_