/* * Copyright (C) 1999 Antti Koivisto ([email protected]) * Copyright (C) 2004, 2005, 2006, 2007, 2008 Apple Inc. All rights reserved. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public License * along with this library; see the file COPYING.LIB. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. * */ #include "third_party/blink/renderer/platform/transforms/rotation.h" #include "third_party/blink/renderer/platform/geometry/blend.h" #include "ui/gfx/geometry/quaternion.h" #include "ui/gfx/geometry/transform.h" namespace blink { Quaternion; namespace { const double kAngleEpsilon = …; Quaternion ComputeQuaternion(const Rotation& rotation) { … } gfx::Vector3dF NormalizeAxis(gfx::Vector3dF axis) { … } Rotation ComputeRotation(Quaternion q) { … } } // namespace bool Rotation::GetCommonAxis(const Rotation& a, const Rotation& b, gfx::Vector3dF& result_axis, double& result_angle_a, double& result_angle_b) { … } Rotation Rotation::Slerp(const Rotation& from, const Rotation& to, double progress) { … } Rotation Rotation::Add(const Rotation& a, const Rotation& b) { … } } // namespace blink