#include "third_party/blink/renderer/platform/transforms/rotation.h"
#include "testing/gtest/include/gtest/gtest.h"
#include "third_party/blink/renderer/platform/wtf/math_extras.h"
#include "ui/gfx/geometry/point3_f.h"
#include "ui/gfx/geometry/vector3d_f.h"
namespace blink {
const double kAxisTolerance = …;
const double kAngleTolerance = …;
#define EXPECT_AXIS(expected, actual) …
#define EXPECT_ANGLE(expected, actual) …
TEST(RotationTest, GetCommonAxisTest) { … }
TEST(RotationTest, AddTest) { … }
TEST(RotationTest, SlerpTest) { … }
}