#ifndef THIRD_PARTY_BLINK_RENDERER_PLATFORM_WTF_ALLOCATOR_PARTITION_ALLOCATOR_H_
#define THIRD_PARTY_BLINK_RENDERER_PLATFORM_WTF_ALLOCATOR_PARTITION_ALLOCATOR_H_
#include <string.h>
#include "base/check_op.h"
#include "base/containers/span.h"
#include "partition_alloc/partition_alloc_constants.h"
#include "third_party/blink/renderer/platform/wtf/allocator/allocator.h"
#include "third_party/blink/renderer/platform/wtf/type_traits.h"
#include "third_party/blink/renderer/platform/wtf/wtf_export.h"
namespace WTF {
class WTF_EXPORT PartitionAllocator { … };
template <>
WTF_EXPORT char* PartitionAllocator::AllocateVectorBacking<char>(size_t);
}
#define USE_ALLOCATOR(ClassName, Allocator) …
#endif