#ifndef THIRD_PARTY_BLINK_RENDERER_PLATFORM_WTF_HASH_SET_H_
#define THIRD_PARTY_BLINK_RENDERER_PLATFORM_WTF_HASH_SET_H_
#include <initializer_list>
#include "base/numerics/safe_conversions.h"
#include "third_party/blink/renderer/platform/wtf/allocator/allocator.h"
#include "third_party/blink/renderer/platform/wtf/allocator/partition_allocator.h"
#include "third_party/blink/renderer/platform/wtf/hash_table.h"
#include "third_party/blink/renderer/platform/wtf/type_traits.h"
#include "third_party/blink/renderer/platform/wtf/wtf_size_t.h"
namespace WTF {
struct IdentityExtractor;
template <typename ValueArg,
typename TraitsArg = HashTraits<ValueArg>,
typename Allocator = PartitionAllocator>
class HashSet { … };
struct IdentityExtractor { … };
template <typename Translator>
struct HashSetTranslatorAdapter { … };
template <typename Value, typename Traits, typename Allocator>
HashSet<Value, Traits, Allocator>::HashSet(
std::initializer_list<ValueType> elements) { … }
template <typename Value, typename Traits, typename Allocator>
auto HashSet<Value, Traits, Allocator>::operator=(
std::initializer_list<ValueType> elements) -> HashSet& { … }
template <typename T, typename U, typename V>
bool operator==(const HashSet<T, U, V>& a, const HashSet<T, U, V>& b) { … }
template <typename T, typename U, typename V>
inline bool operator!=(const HashSet<T, U, V>& a, const HashSet<T, U, V>& b) { … }
template <typename T, typename U, typename V>
inline unsigned HashSet<T, U, V>::size() const { … }
template <typename T, typename U, typename V>
inline unsigned HashSet<T, U, V>::Capacity() const { … }
template <typename T, typename U, typename V>
inline bool HashSet<T, U, V>::empty() const { … }
template <typename T, typename U, typename V>
inline typename HashSet<T, U, V>::iterator HashSet<T, U, V>::begin() const { … }
template <typename T, typename U, typename V>
inline typename HashSet<T, U, V>::iterator HashSet<T, U, V>::end() const { … }
template <typename T, typename U, typename V>
inline typename HashSet<T, U, V>::iterator HashSet<T, U, V>::find(
ValuePeekInType value) const { … }
template <typename Value, typename Traits, typename Allocator>
inline bool HashSet<Value, Traits, Allocator>::Contains(
ValuePeekInType value) const { … }
template <typename Value, typename Traits, typename Allocator>
template <typename HashTranslator, typename T>
typename HashSet<Value, Traits, Allocator>::
iterator inline HashSet<Value, Traits, Allocator>::Find(
const T& value) const { … }
template <typename Value, typename Traits, typename Allocator>
template <typename HashTranslator, typename T>
inline bool HashSet<Value, Traits, Allocator>::Contains(const T& value) const { … }
template <typename T, typename U, typename V>
template <typename IncomingValueType>
inline typename HashSet<T, U, V>::AddResult HashSet<T, U, V>::insert(
IncomingValueType&& value) { … }
template <typename Value, typename Traits, typename Allocator>
template <typename HashTranslator, typename T>
inline typename HashSet<Value, Traits, Allocator>::AddResult
HashSet<Value, Traits, Allocator>::AddWithTranslator(T&& value) { … }
template <typename T, typename U, typename V>
inline void HashSet<T, U, V>::erase(iterator it) { … }
template <typename T, typename U, typename V>
inline void HashSet<T, U, V>::erase(ValuePeekInType value) { … }
template <typename T, typename U, typename V>
inline void HashSet<T, U, V>::clear() { … }
template <typename T, typename U, typename V>
inline auto HashSet<T, U, V>::Take(iterator it) -> ValueType { … }
template <typename T, typename U, typename V>
inline auto HashSet<T, U, V>::Take(ValuePeekInType value) -> ValueType { … }
template <typename T, typename U, typename V>
inline auto HashSet<T, U, V>::TakeAny() -> ValueType { … }
}
HashSet;
#endif