/* * Copyright (C) 2006 Apple Computer, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public License * along with this library; see the file COPYING.LIB. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. * */ #ifndef THIRD_PARTY_BLINK_RENDERER_PLATFORM_WTF_STATIC_CONSTRUCTORS_H_ #define THIRD_PARTY_BLINK_RENDERER_PLATFORM_WTF_STATIC_CONSTRUCTORS_H_ #include <new> #include <type_traits> // We need to avoid having static constructors. This is accomplished by defining // a buffer of the appropriate size and alignment, and defining a const // reference that points to the buffer. During initialization, the object will // be constructed with placement new into the buffer. This works with MSVC, GCC, // and Clang without producing dynamic initialization code even at -O0. The only // downside is that all external translation units will have to emit one more // load, while a real global could be referenced directly by absolute or // relative addressing. // Use an array of pointers instead of an array of char in case there is some // alignment issue. #define DEFINE_GLOBAL(type, name) … #endif // THIRD_PARTY_BLINK_RENDERER_PLATFORM_WTF_STATIC_CONSTRUCTORS_H_