/* * Copyright (C) 2007, 2008, 2009, 2011 Apple Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * 3. Neither the name of Apple Computer, Inc. ("Apple") nor the names of * its contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #ifdef UNSAFE_BUFFERS_BUILD // TODO(crbug.com/351564777): Remove this and convert code to safer constructs. #pragma allow_unsafe_buffers #endif #ifndef THIRD_PARTY_BLINK_RENDERER_PLATFORM_WTF_TEXT_ASCII_CTYPE_H_ #define THIRD_PARTY_BLINK_RENDERER_PLATFORM_WTF_TEXT_ASCII_CTYPE_H_ #include "base/check_op.h" #include "third_party/blink/renderer/platform/wtf/text/wtf_uchar.h" #include "third_party/blink/renderer/platform/wtf/wtf_export.h" // The behavior of many of the functions in the <ctype.h> header is dependent // on the current locale. But in the WebKit project, all uses of those functions // are in code processing something that's not locale-specific. These // equivalents for some of the <ctype.h> functions are named more explicitly, // not dependent on the C library locale, and we should also optimize them as // needed. // All functions return false or leave the character unchanged if passed a // character that is outside the range 0-7F. So they can be used on Unicode // strings or characters if the intent is to do processing only if the // character is ASCII. namespace WTF { template <typename CharType> inline bool IsASCII(CharType c) { … } template <typename CharType> inline bool IsASCIIAlpha(CharType c) { … } template <typename CharType> inline bool IsASCIIDigit(CharType c) { … } template <typename CharType> inline bool IsASCIIAlphanumeric(CharType c) { … } template <typename CharType> inline bool IsASCIIHexDigit(CharType c) { … } template <typename CharType> inline bool IsASCIILower(CharType c) { … } template <typename CharType> inline bool IsASCIIPrintable(CharType c) { … } /* Statistics from a run of Apple's page load test for callers of IsASCIISpace: character count --------- ----- non-spaces 689383 20 space 294720 0A \n 89059 09 \t 28320 0D \r 0 0C \f 0 0B \v 0 */ template <typename CharType> inline bool IsASCIISpace(CharType c) { … } template <typename CharType> inline bool IsASCIIUpper(CharType c) { … } WTF_EXPORT extern const LChar kASCIICaseFoldTable[256]; template <typename CharType> inline CharType ToASCIILower(CharType c) { … } inline LChar ToASCIILower(LChar c) { … } inline char ToASCIILower(char c) { … } template <typename CharType> inline CharType ToASCIIUpper(CharType c) { … } template <typename CharType> inline int ToASCIIHexValue(CharType c) { … } template <typename CharType> inline int ToASCIIHexValue(CharType upper_value, CharType lower_value) { … } inline char LowerNibbleToASCIIHexDigit(char c) { … } inline char UpperNibbleToASCIIHexDigit(char c) { … } template <typename CharType> inline bool IsASCIIAlphaCaselessEqual(CharType css_character, char character) { … } } // namespace WTF IsASCII; IsASCIIAlpha; IsASCIIAlphaCaselessEqual; IsASCIIAlphanumeric; IsASCIIDigit; IsASCIIHexDigit; IsASCIILower; IsASCIIPrintable; IsASCIISpace; IsASCIIUpper; LowerNibbleToASCIIHexDigit; ToASCIIHexValue; ToASCIILower; ToASCIIUpper; UpperNibbleToASCIIHexDigit; #endif // THIRD_PARTY_BLINK_RENDERER_PLATFORM_WTF_TEXT_ASCII_CTYPE_H_