/* * Copyright (C) 2004, 2006, 2007, 2008, 2009 Apple Inc. All rights reserved. * Copyright (C) 2006 Alexey Proskuryakov <[email protected]> * Copyright (C) 2007-2009 Torch Mobile, Inc. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include "third_party/blink/renderer/platform/wtf/text/text_encoding.h" #include <memory> #include "third_party/blink/renderer/platform/wtf/std_lib_extras.h" #include "third_party/blink/renderer/platform/wtf/text/text_encoding_registry.h" #include "third_party/blink/renderer/platform/wtf/text/wtf_string.h" #include "third_party/blink/renderer/platform/wtf/threading.h" namespace WTF { TextEncoding::TextEncoding(const char* name) : … { … } TextEncoding::TextEncoding(const String& name) : … { … } String TextEncoding::Decode(const char* data, wtf_size_t length, bool stop_on_error, bool& saw_error) const { … } std::string TextEncoding::Encode(const String& string, UnencodableHandling handling) const { … } bool TextEncoding::UsesVisualOrdering() const { … } bool TextEncoding::IsNonByteBasedEncoding() const { … } const TextEncoding& TextEncoding::ClosestByteBasedEquivalent() const { … } // HTML5 specifies that UTF-8 be used in form submission when a form is is a // part of a document in UTF-16 probably because UTF-16 is not a byte-based // encoding and can contain 0x00. const TextEncoding& TextEncoding::EncodingForFormSubmission() const { … } const TextEncoding& ASCIIEncoding() { … } const TextEncoding& Latin1Encoding() { … } const TextEncoding& UTF16BigEndianEncoding() { … } const TextEncoding& UTF16LittleEndianEncoding() { … } const TextEncoding& UTF8Encoding() { … } const TextEncoding& WindowsLatin1Encoding() { … } const TextEncoding& UnknownEncoding() { … } } // namespace WTF