/* * Copyright (C) 2006, 2007, 2008 Apple Inc. All rights reserved. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public License * along with this library; see the file COPYING.LIB. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. * */ #ifndef THIRD_PARTY_BLINK_RENDERER_PLATFORM_WTF_VECTOR_TRAITS_H_ #define THIRD_PARTY_BLINK_RENDERER_PLATFORM_WTF_VECTOR_TRAITS_H_ #include <memory> #include <type_traits> #include <utility> #include "base/memory/scoped_refptr.h" #include "third_party/blink/renderer/platform/wtf/allocator/allocator.h" #include "third_party/blink/renderer/platform/wtf/type_traits.h" namespace WTF { // Vector traits serve two purposes: // 1. Faster bulk operations: Instead of invoking proper constructors, // destructors, copy operators, and move operators on individual elements, // the vector implementation will just use `memcpy()` and friends where // possible. // 2. Garbage collection support: HeapVector requires certain traits to be set // which is used to acknowledge that semantics are different from regular // `WTF::Vector` and `std::vector`. template <typename T> struct VectorTraitsBase { … }; template <typename T> struct VectorTraits : VectorTraitsBase<T> { … }; // Classes marked with SimpleVectorTraits will use memmov, memcpy, memcmp // instead of constructors, copy operators, etc for initialization, move and // comparison. template <typename T> struct SimpleClassVectorTraits : VectorTraitsBase<T> { … }; // We know std::unique_ptr and RefPtr are simple enough that initializing to 0 // and moving with memcpy (and then not destructing the original) will totally // work. VectorTraits<scoped_refptr<P>>; VectorTraits<std::unique_ptr<P>>; static_assert …; static_assert …; static_assert …; static_assert …; static_assert …; static_assert …; VectorTraits<std::pair<First, Second>>; } // namespace WTF #define WTF_ALLOW_MOVE_INIT_AND_COMPARE_WITH_MEM_FUNCTIONS(ClassName) … #define WTF_ALLOW_MOVE_AND_INIT_WITH_MEM_FUNCTIONS(ClassName) … #define WTF_ALLOW_INIT_WITH_MEM_FUNCTIONS(ClassName) … #define WTF_ALLOW_CLEAR_UNUSED_SLOTS_WITH_MEM_FUNCTIONS(ClassName) … VectorTraits; SimpleClassVectorTraits; #endif // THIRD_PARTY_BLINK_RENDERER_PLATFORM_WTF_VECTOR_TRAITS_H_