// Copyright 2022 The Dawn & Tint Authors // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are met: // // 1. Redistributions of source code must retain the above copyright notice, this // list of conditions and the following disclaimer. // // 2. Redistributions in binary form must reproduce the above copyright notice, // this list of conditions and the following disclaimer in the documentation // and/or other materials provided with the distribution. // // 3. Neither the name of the copyright holder nor the names of its // contributors may be used to endorse or promote products derived from // this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE // FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL // DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, // OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. #ifndef INCLUDE_WEBGPU_WEBGPU_GLFW_H_ #define INCLUDE_WEBGPU_WEBGPU_GLFW_H_ #include <memory> #include "webgpu/webgpu_cpp.h" #if defined(WGPU_GLFW_SHARED_LIBRARY) #if defined(_WIN32) #if defined(WGPU_GLFW_IMPLEMENTATION) #define WGPU_GLFW_EXPORT … #else #define WGPU_GLFW_EXPORT … #endif #else // defined(_WIN32) #if defined(WGPU_GLFW_IMPLEMENTATION) #define WGPU_GLFW_EXPORT … #else #define WGPU_GLFW_EXPORT #endif #endif // defined(_WIN32) #else // defined(WGPU_GLFW_SHARED_LIBRARY) #define WGPU_GLFW_EXPORT #endif // defined(WGPU_GLFW_SHARED_LIBRARY) struct GLFWwindow; namespace wgpu::glfw { // Does the necessary setup on the GLFWwindow to allow creating a wgpu::Surface with it and // calls `instance.CreateSurface` with the correct descriptor for this window. // Returns a null wgpu::Surface on failure. WGPU_GLFW_EXPORT wgpu::Surface CreateSurfaceForWindow(const wgpu::Instance& instance, GLFWwindow* window); // Use for testing only. Does everything that CreateSurfaceForWindow does except the call to // CreateSurface. Useful to be able to modify the descriptor for testing, or when trying to // avoid using the global proc table. WGPU_GLFW_EXPORT std::unique_ptr<wgpu::ChainedStruct, void (*)(wgpu::ChainedStruct*)> SetupWindowAndGetSurfaceDescriptor(GLFWwindow* window); } // namespace wgpu::glfw #endif // INCLUDE_WEBGPU_WEBGPU_GLFW_H_