chromium/third_party/dawn/include/webgpu/webgpu_glfw.h

// Copyright 2022 The Dawn & Tint Authors
//
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// modification, are permitted provided that the following conditions are met:
//
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// 2. Redistributions in binary form must reproduce the above copyright notice,
//    this list of conditions and the following disclaimer in the documentation
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#ifndef INCLUDE_WEBGPU_WEBGPU_GLFW_H_
#define INCLUDE_WEBGPU_WEBGPU_GLFW_H_

#include <memory>

#include "webgpu/webgpu_cpp.h"

#if defined(WGPU_GLFW_SHARED_LIBRARY)
#if defined(_WIN32)
#if defined(WGPU_GLFW_IMPLEMENTATION)
#define WGPU_GLFW_EXPORT
#else
#define WGPU_GLFW_EXPORT
#endif
#else  // defined(_WIN32)
#if defined(WGPU_GLFW_IMPLEMENTATION)
#define WGPU_GLFW_EXPORT
#else
#define WGPU_GLFW_EXPORT
#endif
#endif  // defined(_WIN32)
#else   // defined(WGPU_GLFW_SHARED_LIBRARY)
#define WGPU_GLFW_EXPORT
#endif  // defined(WGPU_GLFW_SHARED_LIBRARY)

struct GLFWwindow;

namespace wgpu::glfw {

// Does the necessary setup on the GLFWwindow to allow creating a wgpu::Surface with it and
// calls `instance.CreateSurface` with the correct descriptor for this window.
// Returns a null wgpu::Surface on failure.
WGPU_GLFW_EXPORT wgpu::Surface CreateSurfaceForWindow(const wgpu::Instance& instance,
                                                      GLFWwindow* window);

// Use for testing only. Does everything that CreateSurfaceForWindow does except the call to
// CreateSurface. Useful to be able to modify the descriptor for testing, or when trying to
// avoid using the global proc table.
WGPU_GLFW_EXPORT std::unique_ptr<wgpu::ChainedStruct, void (*)(wgpu::ChainedStruct*)>
SetupWindowAndGetSurfaceDescriptor(GLFWwindow* window);

}  // namespace wgpu::glfw

#endif  // INCLUDE_WEBGPU_WEBGPU_GLFW_H_