chromium/third_party/dawn/src/dawn/native/AsyncTask.h

// Copyright 2021 The Dawn & Tint Authors
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#ifndef SRC_DAWN_NATIVE_ASYNCTASK_H_
#define SRC_DAWN_NATIVE_ASYNCTASK_H_

#include <functional>
#include <memory>
#include <mutex>

#include "absl/container/flat_hash_map.h"
#include "dawn/common/Ref.h"
#include "dawn/common/RefCounted.h"
#include "partition_alloc/pointers/raw_ptr.h"

namespace dawn::platform {
class WaitableEvent;
class WorkerTaskPool;
}  // namespace dawn::platform

namespace dawn::native {

// TODO(crbug.com/dawn/826): we'll add additional things to AsyncTask in the future, like
// Cancel() and RunNow(). Cancelling helps avoid running the task's body when we are just
// shutting down the device. RunNow() could be used for more advanced scenarios, for example
// always doing ShaderModule initial compilation asynchronously, but being able to steal the
// task if we need it for synchronous pipeline compilation.
AsyncTask;

class AsyncTaskManager {};

}  // namespace dawn::native

#endif  // SRC_DAWN_NATIVE_ASYNCTASK_H_