// Copyright 2020 The Dawn & Tint Authors // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are met: // // 1. Redistributions of source code must retain the above copyright notice, this // list of conditions and the following disclaimer. // // 2. Redistributions in binary form must reproduce the above copyright notice, // this list of conditions and the following disclaimer in the documentation // and/or other materials provided with the distribution. // // 3. Neither the name of the copyright holder nor the names of its // contributors may be used to endorse or promote products derived from // this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE // FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL // DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, // OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. #include <cstdlib> #include <memory> #include <utility> #include "GLFW/glfw3.h" #include "dawn/common/Log.h" #include "dawn/common/Platform.h" #include "webgpu/webgpu_glfw.h" #if DAWN_PLATFORM_IS(WINDOWS) #define GLFW_EXPOSE_NATIVE_WIN32 #endif #if defined(DAWN_USE_X11) #define GLFW_EXPOSE_NATIVE_X11 #endif #if defined(DAWN_USE_WAYLAND) #define GLFW_EXPOSE_NATIVE_WAYLAND #endif #include "GLFW/glfw3native.h" namespace wgpu::glfw { wgpu::Surface CreateSurfaceForWindow(const wgpu::Instance& instance, GLFWwindow* window) { … } // SetupWindowAndGetSurfaceDescriptorCocoa defined in GLFWUtils_metal.mm std::unique_ptr<wgpu::ChainedStruct, void (*)(wgpu::ChainedStruct*)> SetupWindowAndGetSurfaceDescriptorCocoa(GLFWwindow* window); std::unique_ptr<wgpu::ChainedStruct, void (*)(wgpu::ChainedStruct*)> SetupWindowAndGetSurfaceDescriptor(GLFWwindow* window) { … } } // namespace wgpu::glfw