chromium/third_party/dawn/src/dawn/native/Error.h

// Copyright 2018 The Dawn & Tint Authors
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// 1. Redistributions of source code must retain the above copyright notice, this
//    list of conditions and the following disclaimer.
//
// 2. Redistributions in binary form must reproduce the above copyright notice,
//    this list of conditions and the following disclaimer in the documentation
//    and/or other materials provided with the distribution.
//
// 3. Neither the name of the copyright holder nor the names of its
//    contributors may be used to endorse or promote products derived from
//    this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
// DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
// FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
// DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
// OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.

#ifndef SRC_DAWN_NATIVE_ERROR_H_
#define SRC_DAWN_NATIVE_ERROR_H_

#include <memory>
#include <string>
#include <utility>

#include "dawn/common/Result.h"
#include "dawn/native/ErrorData.h"
#include "dawn/native/Toggles.h"
#include "dawn/native/webgpu_absl_format.h"

namespace dawn::native {

enum class InternalErrorType : uint32_t {};

// MaybeError and ResultOrError are meant to be used as return value for function that are not
// expected to, but might fail. The handling of error is potentially much slower than successes.
MaybeError;

ResultOrError;

namespace detail {

template <typename T>
struct UnwrapResultOrError {};

UnwrapResultOrError<ResultOrError<T>>;

template <typename T>
struct IsResultOrError {};

IsResultOrError<ResultOrError<T>>;

}  // namespace detail

// Returning a success is done like so:
//   return {}; // for Error
//   return SomethingOfTypeT; // for ResultOrError<T>
//
// Returning an error is done via:
//   return DAWN_MAKE_ERROR(errorType, "My error message");
//
// but shorthand version for specific error types are preferred:
//   return DAWN_VALIDATION_ERROR("My error message with details %s", details);
//
// There are different types of errors that should be used for different purpose:
//
//   - Validation: these are errors that show the user did something bad, which causes the
//     whole call to be a no-op. It's most commonly found in the frontend but there can be some
//     backend specific validation in non-conformant backends too.
//
//   - Out of memory: creation of a Buffer or Texture failed because there isn't enough memory.
//     This is similar to validation errors in that the call becomes a no-op and returns an
//     error object, but is reported separated from validation to the user.
//
//   - Device loss: the backend driver reported that the GPU has been lost, which means all
//     previous commands magically disappeared and the only thing left to do is clean up.
//     Note: Device loss should be used rarely and in most case you want to use Internal
//     instead.
//
//   - Internal: something happened that the backend didn't expect, and it doesn't know
//     how to recover from that situation. This causes the device to be lost, but is separate
//     from device loss, because the GPU execution is still happening so we need to clean up
//     more gracefully.
//
//   - Unimplemented: same as Internal except it puts "unimplemented" in the error message for
//     more clarity.

#define DAWN_MAKE_ERROR(TYPE, MESSAGE)

#define DAWN_VALIDATION_ERROR(...)

#define DAWN_INVALID_IF(EXPR, ...)

// DAWN_DEVICE_LOST_ERROR means that there was a real unrecoverable native device lost error.
// We can't even do a graceful shutdown because the Device is gone.
#define DAWN_DEVICE_LOST_ERROR(MESSAGE)

// DAWN_INTERNAL_ERROR means Dawn hit an unexpected error in the backend and should try to
// gracefully shut down.
#define DAWN_INTERNAL_ERROR(MESSAGE)

#define DAWN_FORMAT_INTERNAL_ERROR(...)

#define DAWN_INTERNAL_ERROR_IF(EXPR, ...)

#define DAWN_UNIMPLEMENTED_ERROR(MESSAGE)

// DAWN_OUT_OF_MEMORY_ERROR means we ran out of memory. It may be used as a signal internally in
// Dawn to free up unused resources. Or, it may bubble up to the application to signal an allocation
// was too large or they should free some existing resources.
#define DAWN_OUT_OF_MEMORY_ERROR(MESSAGE)

#define DAWN_CONCAT1(x, y)
#define DAWN_CONCAT2(x, y)
#define DAWN_LOCAL_VAR(name)

// Backtrace information adds a lot of binary size with the name of all the files and functions,
// plus additional calls to AppendBacktrace. Only add the backtrace in Debug so as to save binary
// size in release. Most backtrace information useful to developers is already added via
// DAWN_TRY_CONTEXT anyway.
#if defined(DAWN_ENABLE_ASSERTS)
#define DAWN_APPEND_ERROR_BACKTRACE(error)
#else  // defined(DAWN_ENABLE_ASSERTS)
#define DAWN_APPEND_ERROR_BACKTRACE
#endif  // defined(DAWN_ENABLE_ASSERTS)

// When Errors aren't handled explicitly, calls to functions returning errors should be
// wrapped in an DAWN_TRY. It will return the error if any, otherwise keep executing
// the current function.
#define DAWN_TRY(EXPR)

#define DAWN_TRY_CONTEXT(EXPR, ...)

#define DAWN_TRY_WITH_CLEANUP(EXPR, BODY)

// DAWN_TRY_ASSIGN is the same as DAWN_TRY for ResultOrError and assigns the success value, if
// any, to VAR.
#define DAWN_TRY_ASSIGN(VAR, EXPR)
#define DAWN_TRY_ASSIGN_CONTEXT(VAR, EXPR, ...)

// Argument helpers are used to determine which macro implementations should be called when
// overloading with different number of variables.
#define DAWN_ERROR_UNIMPLEMENTED_MACRO_(...)
#define DAWN_ERROR_GET_5TH_ARG_HELPER_(_1, _2, _3, _4, NAME, ...)
#define DAWN_ERROR_GET_5TH_ARG_(args)

// DAWN_TRY_ASSIGN_WITH_CLEANUP is overloaded with 2 version so that users can override the
// return value of the macro when necessary. This is particularly useful if the function
// calling the macro may want to return void instead of the error, i.e. in a test where we may
// just want to assert and fail if the assign cannot go through. In both the cleanup and return
// clauses, users can use the `DAWN_LOCAL_VAR(Error)` variable to access the pointer to the
// acquired error.
//
// Example usages:
//     3 Argument Case:
//          Result res;
//          DAWN_TRY_ASSIGN_WITH_CLEANUP(
//              res, GetResultOrErrorFunction(), {
//                  AddAdditionalErrorInformation(DAWN_LOCAL_VAR(Error).get());
//              });
//
//     4 Argument Case:
//          bool FunctionThatReturnsBool() {
//              DAWN_TRY_ASSIGN_WITH_CLEANUP(
//                  res, GetResultOrErrorFunction(), {
//                      AddAdditionalErrorInformation(DAWN_LOCAL_VAR(Error).get());
//                  },
//                  false
//              );
//          }
#define DAWN_TRY_ASSIGN_WITH_CLEANUP(...)

#define DAWN_TRY_ASSIGN_WITH_CLEANUP_IMPL_3_(VAR, EXPR, BODY)

#define DAWN_TRY_ASSIGN_WITH_CLEANUP_IMPL_4_(VAR, EXPR, BODY, RET)

// Assert that errors are device loss so that we can continue with destruction
void IgnoreErrors(MaybeError maybeError);

wgpu::ErrorType ToWGPUErrorType(InternalErrorType type);
InternalErrorType FromWGPUErrorType(wgpu::ErrorType type);

absl::FormatConvertResult<absl::FormatConversionCharSet::kString |
                          absl::FormatConversionCharSet::kIntegral>
AbslFormatConvert(InternalErrorType value,
                  const absl::FormatConversionSpec& spec,
                  absl::FormatSink* s);

}  // namespace dawn::native

// Enable dawn enum bitmask for error types.
template <>
struct wgpu::IsWGPUBitmask<dawn::native::InternalErrorType> {};

#endif  // SRC_DAWN_NATIVE_ERROR_H_