chromium/third_party/dawn/src/dawn/common/Constants.h

// Copyright 2017 The Dawn & Tint Authors
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// 1. Redistributions of source code must retain the above copyright notice, this
//    list of conditions and the following disclaimer.
//
// 2. Redistributions in binary form must reproduce the above copyright notice,
//    this list of conditions and the following disclaimer in the documentation
//    and/or other materials provided with the distribution.
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// 3. Neither the name of the copyright holder nor the names of its
//    contributors may be used to endorse or promote products derived from
//    this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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#ifndef SRC_DAWN_COMMON_CONSTANTS_H_
#define SRC_DAWN_COMMON_CONSTANTS_H_

#include <cstddef>
#include <cstdint>

namespace dawn {

static constexpr uint32_t kMaxBindGroups =;
static constexpr uint32_t kMaxBindingsPerBindGroup =;
static constexpr uint8_t kMaxVertexAttributes =;
static constexpr uint8_t kMaxVertexBuffers =;
static constexpr uint32_t kMaxVertexBufferArrayStride =;
static constexpr uint32_t kMaxBindGroupsPlusVertexBuffers =;
static constexpr uint32_t kNumStages =;
static constexpr uint8_t kMaxColorAttachments =;
static constexpr uint32_t kTextureBytesPerRowAlignment =;
static constexpr uint32_t kQueryResolveAlignment =;
static constexpr uint32_t kMaxInterStageShaderComponents =;
static constexpr uint32_t kMaxInterStageShaderVariables =;
static constexpr uint64_t kAssumedMaxBufferSize =;  // Use 2 GB when the limit is unavailable

// Per stage maximum limits used to optimized Dawn internals.
static constexpr uint32_t kMaxSampledTexturesPerShaderStage =;
static constexpr uint32_t kMaxSamplersPerShaderStage =;
static constexpr uint32_t kMaxStorageBuffersPerShaderStage =;
static constexpr uint32_t kMaxStorageTexturesPerShaderStage =;
static constexpr uint32_t kMaxUniformBuffersPerShaderStage =;

// Indirect command sizes
static constexpr uint64_t kDispatchIndirectSize =;
static constexpr uint64_t kDrawIndirectSize =;
static constexpr uint64_t kDrawIndexedIndirectSize =;

// Non spec defined constants.
static constexpr float kLodMin =;
static constexpr float kLodMax =;

// Offset alignment for CopyB2B. Strictly speaking this alignment is required only
// on macOS, but we decide to do it on all platforms.
static constexpr uint64_t kCopyBufferToBufferOffsetAlignment =;

// Metal has a maximum size of 32Kb for a counter set buffer. Each query is 8 bytes.
// So, the maximum nymber of queries is 32Kb / 8.
static constexpr uint32_t kMaxQueryCount =;

// An external texture occupies multiple binding slots. These are the per-external-texture bindings
// needed.
static constexpr uint8_t kSampledTexturesPerExternalTexture =;
static constexpr uint8_t kSamplersPerExternalTexture =;
static constexpr uint8_t kUniformsPerExternalTexture =;

static constexpr uint8_t kMaxPLSSlots =;
static constexpr size_t kPLSSlotByteSize =;
static constexpr uint8_t kMaxPLSSize =;

// Wire buffer alignments.
static constexpr size_t kWireBufferAlignment =;

// Timestamp query quantization mask to perform a granularity of ~0.1ms.
static constexpr uint32_t kTimestampQuantizationMask =;

}  // namespace dawn

#endif  // SRC_DAWN_COMMON_CONSTANTS_H_