// Copyright 2020 The Dawn & Tint Authors // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are met: // // 1. Redistributions of source code must retain the above copyright notice, this // list of conditions and the following disclaimer. // // 2. Redistributions in binary form must reproduce the above copyright notice, // this list of conditions and the following disclaimer in the documentation // and/or other materials provided with the distribution. // // 3. Neither the name of the copyright holder nor the names of its // contributors may be used to endorse or promote products derived from // this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE // FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL // DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, // OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. #ifndef SRC_DAWN_NATIVE_INTEGERTYPES_H_ #define SRC_DAWN_NATIVE_INTEGERTYPES_H_ #include <cstdint> #include "dawn/common/Constants.h" #include "dawn/common/TypedInteger.h" namespace dawn::ityp { template <typename Index, typename Value, size_t Size> class array; template <typename Index, size_t N> class bitset; } // namespace dawn::ityp // This files creates a number of integer types using ityp to represent the zoo of indices used all // over the codebase, so that the semantic of numbers is clear from the types, but also so it is // harder to use the wrong type to index into array, bitsets and other containers. // // In addition various container type aliases are declared so that they have a consistent name // everywhere and don't need explicit sizing with the kMaxStuff constants. Respective ityp:: // headers still need to be #included in the files using them though. namespace dawn::native { // Binding numbers in the shader and BindGroup/BindGroupLayoutDescriptors BindingNumber; constexpr BindingNumber kMaxBindingsPerBindGroupTyped = …; // Binding numbers get mapped to a packed range of indices BindingIndex; // Bind group indinces represent the index in the SetBindGroup, the index in // wgpu::PipelineLayoutDescriptor::bindGroupLayouts and friends. BindGroupIndex; constexpr BindGroupIndex kMaxBindGroupsTyped = …; BindGroupMask; PerBindGroup; // Color attachment indices represent the index in the wgpu::FragmentState::targets array, the // wgpu::RenderPassDescriptor::colorAttachments arry and other similar arrays. ColorAttachmentIndex; constexpr ColorAttachmentIndex kMaxColorAttachmentsTyped = …; ColorAttachmentMask; PerColorAttachment; // Vertex buffer slots represent the `slot` passed in calls to SetVertexBuffer or the index in the // wgpu::VertexState::vertexBuffers array. VertexBufferSlot; constexpr VertexBufferSlot kMaxVertexBuffersTyped = …; VertexBufferMask; PerVertexBuffer; // Vertex attribute locations represent the "shaderLocation" in wgpu::VertexAttribute. VertexAttributeLocation; constexpr VertexAttributeLocation kMaxVertexAttributesTyped = …; VertexAttributeMask; PerVertexAttribute; // Serials are 64bit integers that are incremented by one each time to produce unique values. // Some serials (like queue serials) are compared numerically to know which one is before // another, while some serials are only checked for equality. We call serials only checked // for equality IDs. // Buffer mapping requests are stored outside of the buffer while they are being processed and // cannot be invalidated. Instead they are associated with an ID, and when a map request is // finished, the mapping callback is fired only if its ID matches the ID if the last request // that was sent. MapRequestID; // The type for the WebGPU API fence serial values. FenceAPISerial; // A serial used to watch the progression of GPU execution on a queue, each time operations // that need to be followed individually are scheduled for execution on a queue, the serial // is incremented by one. This way to know if something is done executing, we just need to // compare its serial with the currently completed serial. ExecutionSerial; constexpr ExecutionSerial kMaxExecutionSerial = …; constexpr ExecutionSerial kBeginningOfGPUTime = …; // An identifier that indicates which Pipeline a BindGroupLayout is compatible with. Pipelines // created with a default layout will produce BindGroupLayouts with a non-zero compatibility // token, which prevents them (and any BindGroups created with them) from being used with any // other pipelines. PipelineCompatibilityToken; constexpr PipelineCompatibilityToken kExplicitPCT = …; Nanoseconds; } // namespace dawn::native #endif // SRC_DAWN_NATIVE_INTEGERTYPES_H_