// Copyright 2020 The Dawn & Tint Authors // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are met: // // 1. Redistributions of source code must retain the above copyright notice, this // list of conditions and the following disclaimer. // // 2. Redistributions in binary form must reproduce the above copyright notice, // this list of conditions and the following disclaimer in the documentation // and/or other materials provided with the distribution. // // 3. Neither the name of the copyright holder nor the names of its // contributors may be used to endorse or promote products derived from // this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE // FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL // DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, // OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. #ifndef SRC_DAWN_NATIVE_BINDINGINFO_H_ #define SRC_DAWN_NATIVE_BINDINGINFO_H_ #include <cstdint> #include <variant> #include <vector> #include "dawn/common/Constants.h" #include "dawn/common/Ref.h" #include "dawn/common/ityp_array.h" #include "dawn/native/Error.h" #include "dawn/native/Format.h" #include "dawn/native/IntegerTypes.h" #include "dawn/native/PerStage.h" #include "dawn/native/dawn_platform.h" namespace dawn::native { // Not a real WebGPU limit, but used to optimize parts of Dawn which expect valid usage of the // API. There should never be more bindings than the max per stage, for each stage. static constexpr uint32_t kMaxBindingsPerPipelineLayout = …; static constexpr BindingIndex kMaxBindingsPerPipelineLayoutTyped = …; // TODO(enga): Figure out a good number for this. static constexpr uint32_t kMaxOptimalBindingsPerGroup = …; enum class BindingInfoType { … }; // A mirror of wgpu::BufferBindingLayout for use inside dawn::native. struct BufferBindingInfo { … }; // A mirror of wgpu::TextureBindingLayout for use inside dawn::native. struct TextureBindingInfo { … }; // A mirror of wgpu::StorageTextureBindingLayout for use inside dawn::native. struct StorageTextureBindingInfo { … }; // A mirror of wgpu::SamplerBindingLayout for use inside dawn::native. struct SamplerBindingInfo { … }; // A mirror of wgpu::StaticSamplerBindingLayout for use inside dawn::native. struct StaticSamplerBindingInfo { … }; // A mirror of wgpu::ExternalTextureBindingLayout for use inside dawn::native. struct ExternalTextureBindingInfo { … }; // Internal to vulkan only. struct InputAttachmentBindingInfo { … }; struct BindingInfo { … }; BindingInfoType GetBindingInfoType(const BindingInfo& bindingInfo); struct BindingSlot { … }; struct PerStageBindingCounts { … }; struct BindingCounts { … }; struct CombinedLimits; void IncrementBindingCounts(BindingCounts* bindingCounts, const UnpackedPtr<BindGroupLayoutEntry>& entry); void AccumulateBindingCounts(BindingCounts* bindingCounts, const BindingCounts& rhs); MaybeError ValidateBindingCounts(const CombinedLimits& limits, const BindingCounts& bindingCounts); // For buffer size validation RequiredBufferSizes; } // namespace dawn::native #endif // SRC_DAWN_NATIVE_BINDINGINFO_H_