// Copyright 2017 The Dawn & Tint Authors // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are met: // // 1. Redistributions of source code must retain the above copyright notice, this // list of conditions and the following disclaimer. // // 2. Redistributions in binary form must reproduce the above copyright notice, // this list of conditions and the following disclaimer in the documentation // and/or other materials provided with the distribution. // // 3. Neither the name of the copyright holder nor the names of its // contributors may be used to endorse or promote products derived from // this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE // FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL // DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, // OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. #ifndef SRC_DAWN_NATIVE_TEXTURE_H_ #define SRC_DAWN_NATIVE_TEXTURE_H_ #include <string> #include <vector> #include "dawn/common/WeakRef.h" #include "dawn/common/ityp_array.h" #include "dawn/common/ityp_bitset.h" #include "dawn/native/Error.h" #include "dawn/native/Format.h" #include "dawn/native/Forward.h" #include "dawn/native/ObjectBase.h" #include "dawn/native/SharedTextureMemory.h" #include "dawn/native/Subresource.h" #include "partition_alloc/pointers/raw_ref.h" #include "dawn/native/dawn_platform.h" namespace dawn::native { enum class AllowMultiPlanarTextureFormat { … }; MaybeError ValidateTextureDescriptor( const DeviceBase* device, const UnpackedPtr<TextureDescriptor>& descriptor, AllowMultiPlanarTextureFormat allowMultiPlanar = AllowMultiPlanarTextureFormat::No, std::optional<wgpu::TextureUsage> allowedSharedTextureMemoryUsage = std::nullopt); MaybeError ValidateTextureViewDescriptor(const DeviceBase* device, const TextureBase* texture, const UnpackedPtr<TextureViewDescriptor>& descriptor); ResultOrError<TextureViewDescriptor> GetTextureViewDescriptorWithDefaults( const TextureBase* texture, const TextureViewDescriptor* descriptor); bool IsValidSampleCount(uint32_t sampleCount); static constexpr wgpu::TextureUsage kReadOnlyTextureUsages = …; // Valid texture usages for a resolve texture that are loaded from at the beginning of a render // pass. static constexpr wgpu::TextureUsage kResolveTextureLoadAndStoreUsages = …; static constexpr wgpu::TextureUsage kShaderTextureUsages = …; class TextureBase : public SharedResource { … }; class TextureViewBase : public ApiObjectBase { … }; } // namespace dawn::native #endif // SRC_DAWN_NATIVE_TEXTURE_H_