chromium/third_party/dawn/src/dawn/native/Commands.h

// Copyright 2017 The Dawn & Tint Authors
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// 1. Redistributions of source code must retain the above copyright notice, this
//    list of conditions and the following disclaimer.
//
// 2. Redistributions in binary form must reproduce the above copyright notice,
//    this list of conditions and the following disclaimer in the documentation
//    and/or other materials provided with the distribution.
//
// 3. Neither the name of the copyright holder nor the names of its
//    contributors may be used to endorse or promote products derived from
//    this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
// DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
// FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
// DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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#ifndef SRC_DAWN_NATIVE_COMMANDS_H_
#define SRC_DAWN_NATIVE_COMMANDS_H_

#include <array>
#include <bitset>
#include <string>
#include <vector>

#include "dawn/common/Constants.h"
#include "dawn/common/Ref.h"

#include "dawn/native/AttachmentState.h"
#include "dawn/native/BindingInfo.h"
#include "dawn/native/Texture.h"

#include "dawn/native/dawn_platform.h"

namespace dawn::native {

// Definition of the commands that are present in the CommandIterator given by the
// CommandBufferBuilder. There are not defined in CommandBuffer.h to break some header
// dependencies: Ref<Object> needs Object to be defined.

enum class Command {};

struct TimestampWrites {};

struct BeginComputePassCmd {};

struct BeginOcclusionQueryCmd {};

struct RenderPassColorAttachmentInfo {};

struct RenderPassStorageAttachmentInfo {};

struct RenderPassDepthStencilAttachmentInfo {};

struct BeginRenderPassCmd {};

struct BufferCopy {};

struct TextureCopy {};

struct CopyBufferToBufferCmd {};

struct CopyBufferToTextureCmd {};

struct CopyTextureToBufferCmd {};

struct CopyTextureToTextureCmd {};

struct DispatchCmd {};

struct DispatchIndirectCmd {};

struct DrawCmd {};

struct DrawIndexedCmd {};

struct DrawIndirectCmd {};

struct DrawIndexedIndirectCmd : DrawIndirectCmd {};

struct MultiDrawIndirectCmd {};

struct MultiDrawIndexedIndirectCmd : MultiDrawIndirectCmd {};

struct EndComputePassCmd {};

struct EndOcclusionQueryCmd {};

struct EndRenderPassCmd {};

struct ExecuteBundlesCmd {};

struct ClearBufferCmd {};

struct InsertDebugMarkerCmd {};

struct PixelLocalStorageBarrierCmd {};

struct PopDebugGroupCmd {};

struct PushDebugGroupCmd {};

struct ResolveQuerySetCmd {};

struct SetComputePipelineCmd {};

struct SetRenderPipelineCmd {};

struct SetStencilReferenceCmd {};

struct SetViewportCmd {};

struct SetScissorRectCmd {};

struct SetBlendConstantCmd {};

struct SetBindGroupCmd {};

struct SetIndexBufferCmd {};

struct SetVertexBufferCmd {};

struct WriteBufferCmd {};

struct WriteTimestampCmd {};

// This needs to be called before the CommandIterator is freed so that the Ref<> present in
// the commands have a chance to run their destructor and remove internal references.
class CommandIterator;
void FreeCommands(CommandIterator* commands);

// Helper function to allow skipping over a command when it is unimplemented, while still
// consuming the correct amount of data from the command iterator.
void SkipCommand(CommandIterator* commands, Command type);

}  // namespace dawn::native

#endif  // SRC_DAWN_NATIVE_COMMANDS_H_