chromium/third_party/dawn/src/tint/lang/core/type/texture.h

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#ifndef SRC_TINT_LANG_CORE_TYPE_TEXTURE_H_
#define SRC_TINT_LANG_CORE_TYPE_TEXTURE_H_

#include "src/tint/lang/core/type/texture_dimension.h"
#include "src/tint/lang/core/type/type.h"

namespace tint::core::type {

/// A texture type.
class Texture : public Castable<Texture, Type> {};

/// @param dim the type::TextureDimension to query
/// @return true if the given type::TextureDimension is an array texture
bool IsTextureArray(core::type::TextureDimension dim);

/// Returns the number of axes in the coordinate used for accessing
/// the texture, where an access is one of: sampling, fetching, load,
/// or store.
///  None -> 0
///  1D -> 1
///  2D, 2DArray -> 2
///  3D, Cube, CubeArray -> 3
/// Note: To sample a cube texture, the coordinate has 3 dimensions,
/// but textureDimensions on a cube or cube array returns a 2-element
/// size, representing the (x,y) size of each cube face, in texels.
/// @param dim the type::TextureDimension to query
/// @return number of dimensions in a coordinate for the dimensionality
int NumCoordinateAxes(core::type::TextureDimension dim);

}  // namespace tint::core::type

#endif  // SRC_TINT_LANG_CORE_TYPE_TEXTURE_H_