// Copyright 2023 The Dawn & Tint Authors // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are met: // // 1. Redistributions of source code must retain the above copyright notice, this // list of conditions and the following disclaimer. // // 2. Redistributions in binary form must reproduce the above copyright notice, // this list of conditions and the following disclaimer in the documentation // and/or other materials provided with the distribution. // // 3. Neither the name of the copyright holder nor the names of its // contributors may be used to endorse or promote products derived from // this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE // FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL // DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, // OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. #ifndef SRC_TINT_LANG_HLSL_WRITER_COMMON_OPTIONS_H_ #define SRC_TINT_LANG_HLSL_WRITER_COMMON_OPTIONS_H_ #include <bitset> #include <optional> #include <unordered_map> #include <vector> #include "src/tint/api/common/binding_point.h" #include "src/tint/lang/core/access.h" #include "src/tint/utils/math/hash.h" #include "src/tint/utils/reflection/reflection.h" namespace tint::hlsl::writer { namespace binding { /// Generic binding point struct BindingInfo { … }; Uniform; Storage; Texture; StorageTexture; Sampler; /// An external texture struct ExternalTexture { … }; } // namespace binding /// Maps the WGSL binding point to the SPIR-V group,binding for uniforms UniformBindings; /// Maps the WGSL binding point to the SPIR-V group,binding for storage StorageBindings; /// Maps the WGSL binding point to the SPIR-V group,binding for textures TextureBindings; /// Maps the WGSL binding point to the SPIR-V group,binding for storage textures StorageTextureBindings; /// Maps the WGSL binding point to the SPIR-V group,binding for samplers SamplerBindings; /// Maps the WGSL binding point to the plane0, plane1, and metadata for external textures ExternalTextureBindings; /// Binding information struct Bindings { … }; /// kMaxInterStageLocations == D3D11_PS_INPUT_REGISTER_COUNT - 2 /// D3D11_PS_INPUT_REGISTER_COUNT == D3D12_PS_INPUT_REGISTER_COUNT constexpr uint32_t kMaxInterStageLocations = …; /// Options used to specify a mapping of binding points to indices into a UBO /// from which to load buffer sizes. struct ArrayLengthFromUniformOptions { … }; /// Data used to specify pixel local mappings struct PixelLocalOptions { … }; /// Configuration options used for generating HLSL. struct Options { … }; } // namespace tint::hlsl::writer tint // namespace tint #endif // SRC_TINT_LANG_HLSL_WRITER_COMMON_OPTIONS_H_