// Copyright 2023 The Dawn & Tint Authors // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are met: // // 1. Redistributions of source code must retain the above copyright notice, this // list of conditions and the following disclaimer. // // 2. Redistributions in binary form must reproduce the above copyright notice, // this list of conditions and the following disclaimer in the documentation // and/or other materials provided with the distribution. // // 3. Neither the name of the copyright holder nor the names of its // contributors may be used to endorse or promote products derived from // this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE // FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL // DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, // OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. #ifndef SRC_DAWN_NATIVE_SYSTEMEVENT_H_ #define SRC_DAWN_NATIVE_SYSTEMEVENT_H_ #include <optional> #include <utility> #include "dawn/common/MutexProtected.h" #include "dawn/common/NonCopyable.h" #include "dawn/common/Platform.h" #include "dawn/common/RefCounted.h" #include "dawn/native/IntegerTypes.h" #include "dawn/native/SystemHandle.h" namespace dawn::native { class SystemEventPipeSender; // SystemEventReceiver holds an OS event primitive (Win32 Event Object or POSIX file descriptor (fd) // that will be signalled by some other thing: either an OS integration like SetEventOnCompletion(), // or our own code like SystemEventPipeSender. // // SystemEventReceiver is one-time-use (to make it easier to use correctly) - once it's been // signalled, it won't ever get reset (become unsignalled). Instead, if we want to reuse underlying // OS objects, it should be reset and recycled *after* the SystemEventReceiver and // SystemEventPipeSender have been destroyed. class SystemEventReceiver final : NonCopyable { … }; // See CreateSystemEventPipe. class SystemEventPipeSender final : NonCopyable { … }; // CreateSystemEventPipe provides an SystemEventReceiver that can be signalled by Dawn code. This is // useful for queue completions on Metal (where Metal signals us by calling a callback) and for // async pipeline creations that happen in a worker-thread task. // // We use OS events even for these because, unlike C++/pthreads primitives (mutexes, atomics, // condvars, etc.), it's possible to wait-any on them (wait for any of a list of events to fire). // Other use-cases in Dawn that don't require wait-any should generally use C++ primitives, for // example for signalling the completion of other types of worker-thread work that don't need to // signal a WGPUFuture. // // SystemEventReceiver is one-time-use (see its docs), so there's no way to reset an // SystemEventPipeSender. // // - On Windows, SystemEventReceiver is a Win32 Event Object, so we can create one with // CreateEvent() and signal it with SetEvent(). // - On POSIX, SystemEventReceiver is a file descriptor (fd), so we can create one with pipe(), and // signal it by write()ing into the pipe (to make it become readable, though we won't read() it). std::pair<SystemEventPipeSender, SystemEventReceiver> CreateSystemEventPipe(); class SystemEvent : public RefCounted { … }; } // namespace dawn::native #endif // SRC_DAWN_NATIVE_SYSTEMEVENT_H_