chromium/third_party/dawn/src/dawn/native/Device.h

// Copyright 2017 The Dawn & Tint Authors
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// 1. Redistributions of source code must retain the above copyright notice, this
//    list of conditions and the following disclaimer.
//
// 2. Redistributions in binary form must reproduce the above copyright notice,
//    this list of conditions and the following disclaimer in the documentation
//    and/or other materials provided with the distribution.
//
// 3. Neither the name of the copyright holder nor the names of its
//    contributors may be used to endorse or promote products derived from
//    this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
// DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
// FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
// DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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#ifndef SRC_DAWN_NATIVE_DEVICE_H_
#define SRC_DAWN_NATIVE_DEVICE_H_

#include <shared_mutex>

#include <memory>
#include <string>
#include <utility>
#include <vector>

#include "absl/container/flat_hash_set.h"
#include "dawn/common/ContentLessObjectCache.h"
#include "dawn/common/Mutex.h"
#include "dawn/common/NonMovable.h"
#include "dawn/common/RefCountedWithExternalCount.h"
#include "dawn/common/StackAllocated.h"
#include "dawn/native/CacheKey.h"
#include "dawn/native/Commands.h"
#include "dawn/native/ComputePipeline.h"
#include "dawn/native/CreatePipelineAsyncEvent.h"
#include "dawn/native/Error.h"
#include "dawn/native/ErrorSink.h"
#include "dawn/native/ExecutionQueue.h"
#include "dawn/native/Features.h"
#include "dawn/native/Format.h"
#include "dawn/native/Forward.h"
#include "dawn/native/Limits.h"
#include "dawn/native/ObjectBase.h"
#include "dawn/native/ObjectType_autogen.h"
#include "dawn/native/Toggles.h"
#include "dawn/native/UsageValidationMode.h"
#include "partition_alloc/pointers/raw_ptr.h"

#include "dawn/native/DawnNative.h"
#include "dawn/native/dawn_platform.h"

namespace dawn::platform {
class WorkerTaskPool;
}  // namespace dawn::platform

namespace dawn::native {
class AsyncTaskManager;
class AttachmentState;
class AttachmentStateBlueprint;
class Blob;
class BlobCache;
class CallbackTaskManager;
class DynamicUploader;
class ErrorScopeStack;
class SharedTextureMemory;
class OwnedCompilationMessages;
struct CallbackTask;
struct InternalPipelineStore;
struct ShaderModuleParseResult;

class DeviceBase : public ErrorSink, public RefCountedWithExternalCount<RefCounted> {};

ResultOrError<Ref<PipelineLayoutBase>> ValidateLayoutAndGetComputePipelineDescriptorWithDefaults(
    DeviceBase* device,
    const ComputePipelineDescriptor& descriptor,
    ComputePipelineDescriptor* outDescriptor);

ResultOrError<Ref<PipelineLayoutBase>> ValidateLayoutAndGetRenderPipelineDescriptorWithDefaults(
    DeviceBase* device,
    const RenderPipelineDescriptor& descriptor,
    RenderPipelineDescriptor* outDescriptor,
    bool allowInternalBinding = false);

class IgnoreLazyClearCountScope : public NonMovable, public StackAllocated {};

}  // namespace dawn::native

#endif  // SRC_DAWN_NATIVE_DEVICE_H_