// Copyright 2021 The Dawn & Tint Authors // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are met: // // 1. Redistributions of source code must retain the above copyright notice, this // list of conditions and the following disclaimer. // // 2. Redistributions in binary form must reproduce the above copyright notice, // this list of conditions and the following disclaimer in the documentation // and/or other materials provided with the distribution. // // 3. Neither the name of the copyright holder nor the names of its // contributors may be used to endorse or promote products derived from // this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE // FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL // DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, // OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. #ifndef SRC_DAWN_NATIVE_INDIRECTDRAWMETADATA_H_ #define SRC_DAWN_NATIVE_INDIRECTDRAWMETADATA_H_ #include <cstdint> #include <map> #include <utility> #include <vector> #include "absl/container/flat_hash_set.h" #include "dawn/common/NonCopyable.h" #include "dawn/common/Ref.h" #include "dawn/native/Buffer.h" #include "dawn/native/CommandBufferStateTracker.h" #include "dawn/native/Commands.h" #include "partition_alloc/pointers/raw_ptr.h" namespace dawn::native { class RenderBundleBase; struct CombinedLimits; // In the unlikely scenario that indirect offsets used over a single buffer span more than // this length of the buffer, we split the validation work into multiple batches. uint64_t ComputeMaxIndirectValidationBatchOffsetRange(const CombinedLimits& limits); // Metadata corresponding to the validation requirements of a single render pass. This metadata // is accumulated while its corresponding render pass is encoded, and is later used to encode // validation commands to be inserted into the command buffer just before the render pass's own // commands. class IndirectDrawMetadata : public NonCopyable { … }; } // namespace dawn::native #endif // SRC_DAWN_NATIVE_INDIRECTDRAWMETADATA_H_