// Copyright 2023 The Dawn & Tint Authors // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are met: // // 1. Redistributions of source code must retain the above copyright notice, this // list of conditions and the following disclaimer. // // 2. Redistributions in binary form must reproduce the above copyright notice, // this list of conditions and the following disclaimer in the documentation // and/or other materials provided with the distribution. // // 3. Neither the name of the copyright holder nor the names of its // contributors may be used to endorse or promote products derived from // this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE // FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL // DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, // OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. #ifndef SRC_DAWN_NATIVE_BINDGROUPLAYOUTINTERNAL_H_ #define SRC_DAWN_NATIVE_BINDGROUPLAYOUTINTERNAL_H_ #include <algorithm> #include <bitset> #include <map> #include <string> #include "absl/container/flat_hash_map.h" #include "dawn/common/Constants.h" #include "dawn/common/ContentLessObjectCacheable.h" #include "dawn/common/SlabAllocator.h" #include "dawn/common/ityp_span.h" #include "dawn/common/ityp_vector.h" #include "dawn/native/BindingInfo.h" #include "dawn/native/CachedObject.h" #include "dawn/native/Error.h" #include "dawn/native/Forward.h" #include "dawn/native/ObjectBase.h" #include "dawn/native/dawn_platform.h" namespace dawn::native { // TODO(dawn:1082): Minor optimization to use BindingIndex instead of BindingNumber struct ExternalTextureBindingExpansion { … }; ExternalTextureBindingExpansionMap; MaybeError ValidateBindGroupLayoutDescriptor(DeviceBase* device, const BindGroupLayoutDescriptor* descriptor, bool allowInternalBinding = false); // Bindings are specified as a |BindingNumber| in the BindGroupLayoutDescriptor. // These numbers may be arbitrary and sparse. Internally, Dawn packs these numbers // into a packed range of |BindingIndex| integers. class BindGroupLayoutInternalBase : public ApiObjectBase, public CachedObject, public ContentLessObjectCacheable<BindGroupLayoutInternalBase> { … }; } // namespace dawn::native #endif // SRC_DAWN_NATIVE_BINDGROUPLAYOUT_H_