// Copyright 2023 The Dawn & Tint Authors // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are met: // // 1. Redistributions of source code must retain the above copyright notice, this // list of conditions and the following disclaimer. // // 2. Redistributions in binary form must reproduce the above copyright notice, // this list of conditions and the following disclaimer in the documentation // and/or other materials provided with the distribution. // // 3. Neither the name of the copyright holder nor the names of its // contributors may be used to endorse or promote products derived from // this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE // FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL // DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, // OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. #ifndef SRC_DAWN_NATIVE_BLITCOLORTOCOLORWITHDRAW_H_ #define SRC_DAWN_NATIVE_BLITCOLORTOCOLORWITHDRAW_H_ #include <bitset> #include "absl/container/flat_hash_map.h" #include "dawn/common/ityp_array.h" #include "dawn/common/ityp_bitset.h" #include "dawn/native/Error.h" #include "dawn/native/IntegerTypes.h" namespace dawn::native { class DeviceBase; class RenderPassEncoder; struct RenderPassDescriptor; class TextureViewBase; struct BlitColorToColorWithDrawPipelineKey { … }; BlitColorToColorWithDrawPipelinesCache; // This function performs the ExpandResolveTexture load operation for the render pass by blitting // the resolve target to the MSAA attachment. // // The function assumes that the render pass is already started. It won't break the render pass, // just performing a draw call to blit. // This is only valid if the device's CanTextureLoadResolveTargetInTheSameRenderpass() is true. MaybeError ExpandResolveTextureWithDraw( DeviceBase* device, RenderPassEncoder* renderEncoder, const UnpackedPtr<RenderPassDescriptor>& renderPassDescriptor); struct ResolveMultisampleWithDrawPipelineKey { … }; ResolveMultisampleWithDrawPipelinesCache; // This inserts a separate render pass to partially resolve the 'src' multi-sampled texture to the // 'dst' single-sampled texture. MaybeError ResolveMultisampleWithDraw(DeviceBase* device, CommandEncoder* encoder, Rect2D rect, TextureViewBase* src, TextureViewBase* dst); } // namespace dawn::native #endif // SRC_DAWN_NATIVE_BLITCOLORTOCOLORWITHDRAW_H_