chromium/third_party/dawn/src/dawn/native/BlitColorToColorWithDraw.h

// Copyright 2023 The Dawn & Tint Authors
//
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// modification, are permitted provided that the following conditions are met:
//
// 1. Redistributions of source code must retain the above copyright notice, this
//    list of conditions and the following disclaimer.
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// 2. Redistributions in binary form must reproduce the above copyright notice,
//    this list of conditions and the following disclaimer in the documentation
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#ifndef SRC_DAWN_NATIVE_BLITCOLORTOCOLORWITHDRAW_H_
#define SRC_DAWN_NATIVE_BLITCOLORTOCOLORWITHDRAW_H_

#include <bitset>

#include "absl/container/flat_hash_map.h"
#include "dawn/common/ityp_array.h"
#include "dawn/common/ityp_bitset.h"
#include "dawn/native/Error.h"
#include "dawn/native/IntegerTypes.h"

namespace dawn::native {

class DeviceBase;
class RenderPassEncoder;
struct RenderPassDescriptor;
class TextureViewBase;

struct BlitColorToColorWithDrawPipelineKey {};

BlitColorToColorWithDrawPipelinesCache;

// This function performs the ExpandResolveTexture load operation for the render pass by blitting
// the resolve target to the MSAA attachment.
//
// The function assumes that the render pass is already started. It won't break the render pass,
// just performing a draw call to blit.
// This is only valid if the device's CanTextureLoadResolveTargetInTheSameRenderpass() is true.
MaybeError ExpandResolveTextureWithDraw(
    DeviceBase* device,
    RenderPassEncoder* renderEncoder,
    const UnpackedPtr<RenderPassDescriptor>& renderPassDescriptor);

struct ResolveMultisampleWithDrawPipelineKey {};

ResolveMultisampleWithDrawPipelinesCache;

// This inserts a separate render pass to partially resolve the 'src' multi-sampled texture to the
// 'dst' single-sampled texture.
MaybeError ResolveMultisampleWithDraw(DeviceBase* device,
                                      CommandEncoder* encoder,
                                      Rect2D rect,
                                      TextureViewBase* src,
                                      TextureViewBase* dst);
}  // namespace dawn::native

#endif  // SRC_DAWN_NATIVE_BLITCOLORTOCOLORWITHDRAW_H_