// Copyright 2017 The Dawn & Tint Authors // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are met: // // 1. Redistributions of source code must retain the above copyright notice, this // list of conditions and the following disclaimer. // // 2. Redistributions in binary form must reproduce the above copyright notice, // this list of conditions and the following disclaimer in the documentation // and/or other materials provided with the distribution. // // 3. Neither the name of the copyright holder nor the names of its // contributors may be used to endorse or promote products derived from // this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE // FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL // DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, // OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. #ifndef SRC_DAWN_NATIVE_COMMANDBUFFER_H_ #define SRC_DAWN_NATIVE_COMMANDBUFFER_H_ #include <string> #include "dawn/native/dawn_platform.h" #include "dawn/native/CommandAllocator.h" #include "dawn/native/Error.h" #include "dawn/native/Forward.h" #include "dawn/native/ObjectBase.h" #include "dawn/native/PassResourceUsage.h" #include "dawn/native/Texture.h" namespace dawn::native { struct BeginRenderPassCmd; struct CopyTextureToBufferCmd; struct BufferCopy; struct TextureCopy; class CommandBufferBase : public ApiObjectBase { … }; bool IsCompleteSubresourceCopiedTo(const TextureBase* texture, const Extent3D& copySize, const uint32_t mipLevel, Aspect aspect); bool IsCompleteSubresourceCopiedTo(const TextureBase* texture, const Extent3D& copySize, const uint32_t mipLevel, wgpu::TextureAspect textureAspect); SubresourceRange GetSubresourcesAffectedByCopy(const TextureCopy& copy, const Extent3D& copySize); void LazyClearRenderPassAttachments(BeginRenderPassCmd* renderPass); bool IsFullBufferOverwrittenInTextureToBufferCopy(const CopyTextureToBufferCmd* copy); bool IsFullBufferOverwrittenInTextureToBufferCopy(const TextureCopy& source, const BufferCopy& destination, const Extent3D& copySize); std::array<float, 4> ConvertToFloatColor(dawn::native::Color color); std::array<int32_t, 4> ConvertToSignedIntegerColor(dawn::native::Color color); std::array<uint32_t, 4> ConvertToUnsignedIntegerColor(dawn::native::Color color); } // namespace dawn::native #endif // SRC_DAWN_NATIVE_COMMANDBUFFER_H_