chromium/third_party/dawn/src/dawn/native/vulkan/CommandRecordingContext.h

// Copyright 2019 The Dawn & Tint Authors
//
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#ifndef SRC_DAWN_NATIVE_VULKAN_COMMANDRECORDINGCONTEXT_H_
#define SRC_DAWN_NATIVE_VULKAN_COMMANDRECORDINGCONTEXT_H_

#include <vector>

#include "absl/container/flat_hash_set.h"
#include "dawn/common/vulkan_platform.h"
#include "dawn/native/vulkan/BufferVk.h"
#include "dawn/native/vulkan/VulkanFunctions.h"

namespace dawn::native::vulkan {

class Texture;

// Wrapping class that currently associates a command buffer to it's corresponding pool.
// TODO(dawn:1601) Revisit this structure since it is where the 1:1 mapping is implied.
//                 Also consider reusing this in CommandRecordingContext below instead of
//                 flattening the pool and command buffer again.
struct CommandPoolAndBuffer {};

// Used to track operations that are handled after recording.
// Currently only tracks semaphores, but may be used to do barrier coalescing in the future.
struct CommandRecordingContext {};

}  // namespace dawn::native::vulkan

#endif  // SRC_DAWN_NATIVE_VULKAN_COMMANDRECORDINGCONTEXT_H_