// Copyright 2019 The Dawn & Tint Authors // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are met: // // 1. Redistributions of source code must retain the above copyright notice, this // list of conditions and the following disclaimer. // // 2. Redistributions in binary form must reproduce the above copyright notice, // this list of conditions and the following disclaimer in the documentation // and/or other materials provided with the distribution. // // 3. Neither the name of the copyright holder nor the names of its // contributors may be used to endorse or promote products derived from // this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE // FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL // DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, // OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. #ifndef SRC_DAWN_NATIVE_VULKAN_COMMANDRECORDINGCONTEXT_H_ #define SRC_DAWN_NATIVE_VULKAN_COMMANDRECORDINGCONTEXT_H_ #include <vector> #include "absl/container/flat_hash_set.h" #include "dawn/common/vulkan_platform.h" #include "dawn/native/vulkan/BufferVk.h" #include "dawn/native/vulkan/VulkanFunctions.h" namespace dawn::native::vulkan { class Texture; // Wrapping class that currently associates a command buffer to it's corresponding pool. // TODO(dawn:1601) Revisit this structure since it is where the 1:1 mapping is implied. // Also consider reusing this in CommandRecordingContext below instead of // flattening the pool and command buffer again. struct CommandPoolAndBuffer { … }; // Used to track operations that are handled after recording. // Currently only tracks semaphores, but may be used to do barrier coalescing in the future. struct CommandRecordingContext { … }; } // namespace dawn::native::vulkan #endif // SRC_DAWN_NATIVE_VULKAN_COMMANDRECORDINGCONTEXT_H_