chromium/third_party/dawn/src/dawn/native/AttachmentState.cpp

// Copyright 2019 The Dawn & Tint Authors
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#include "dawn/native/AttachmentState.h"

#include "dawn/common/BitSetIterator.h"
#include "dawn/common/Enumerator.h"
#include "dawn/common/ityp_span.h"
#include "dawn/native/ChainUtils.h"
#include "dawn/native/Device.h"
#include "dawn/native/ObjectContentHasher.h"
#include "dawn/native/PipelineLayout.h"
#include "dawn/native/Texture.h"

namespace dawn::native {

AttachmentState::AttachmentState(DeviceBase* device,
                                 const RenderBundleEncoderDescriptor* descriptor)
    :{}

AttachmentState::AttachmentState(DeviceBase* device,
                                 const UnpackedPtr<RenderPipelineDescriptor>& descriptor,
                                 const PipelineLayoutBase* layout)
    :{}

AttachmentState::AttachmentState(DeviceBase* device,
                                 const UnpackedPtr<RenderPassDescriptor>& descriptor)
    :{}

AttachmentState::AttachmentState(const AttachmentState& blueprint)
    :{}

void AttachmentState::DeleteThis() {}

bool AttachmentState::EqualityFunc::operator()(const AttachmentState* a,
                                               const AttachmentState* b) const {}

size_t AttachmentState::ComputeContentHash() {}

ColorAttachmentMask AttachmentState::GetColorAttachmentsMask() const {}

wgpu::TextureFormat AttachmentState::GetColorAttachmentFormat(ColorAttachmentIndex index) const {}

bool AttachmentState::HasDepthStencilAttachment() const {}

wgpu::TextureFormat AttachmentState::GetDepthStencilFormat() const {}

uint32_t AttachmentState::GetSampleCount() const {}

const AttachmentState::ExpandResolveInfo& AttachmentState::GetExpandResolveInfo() const {}

bool AttachmentState::HasPixelLocalStorage() const {}

const std::vector<wgpu::TextureFormat>& AttachmentState::GetStorageAttachmentSlots() const {}

std::vector<ColorAttachmentIndex>
AttachmentState::ComputeStorageAttachmentPackingInColorAttachments() const {}

}  // namespace dawn::native