// Copyright 2018 The Dawn & Tint Authors // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are met: // // 1. Redistributions of source code must retain the above copyright notice, this // list of conditions and the following disclaimer. // // 2. Redistributions in binary form must reproduce the above copyright notice, // this list of conditions and the following disclaimer in the documentation // and/or other materials provided with the distribution. // // 3. Neither the name of the copyright holder nor the names of its // contributors may be used to endorse or promote products derived from // this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE // FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL // DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, // OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. #ifndef SRC_DAWN_NATIVE_VULKAN_TEXTUREVK_H_ #define SRC_DAWN_NATIVE_VULKAN_TEXTUREVK_H_ #include <memory> #include <vector> #include "dawn/common/vulkan_platform.h" #include "dawn/native/PassResourceUsage.h" #include "dawn/native/ResourceMemoryAllocation.h" #include "dawn/native/Texture.h" #include "dawn/native/vulkan/ExternalHandle.h" #include "dawn/native/vulkan/SharedTextureMemoryVk.h" #include "dawn/native/vulkan/external_memory/MemoryService.h" #include "dawn/native/vulkan/external_semaphore/SemaphoreService.h" namespace dawn::native::vulkan { struct CommandRecordingContext; class Device; class Texture; VkFormat VulkanImageFormat(const Device* device, wgpu::TextureFormat format); // This version does not support depth stencil formats which can depend on // properties of the Device. VkFormat ColorVulkanImageFormat(wgpu::TextureFormat format); ResultOrError<wgpu::TextureFormat> FormatFromVkFormat(const Device* device, VkFormat vkFormat); VkImageUsageFlags VulkanImageUsage(const DeviceBase* device, wgpu::TextureUsage usage, const Format& format); VkImageLayout VulkanImageLayout(const Format& format, wgpu::TextureUsage usage); VkImageLayout VulkanImageLayoutForDepthStencilAttachment(const Format& format, bool depthReadOnly, bool stencilReadOnly); VkSampleCountFlagBits VulkanSampleCount(uint32_t sampleCount); MaybeError ValidateVulkanImageCanBeWrapped(const DeviceBase* device, const UnpackedPtr<TextureDescriptor>& descriptor); bool IsSampleCountSupported(const dawn::native::vulkan::Device* device, const VkImageCreateInfo& imageCreateInfo); class Texture final : public TextureBase { … }; class TextureView final : public TextureViewBase { … }; } // namespace dawn::native::vulkan #endif // SRC_DAWN_NATIVE_VULKAN_TEXTUREVK_H_