// Copyright 2019 The Dawn & Tint Authors // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are met: // // 1. Redistributions of source code must retain the above copyright notice, this // list of conditions and the following disclaimer. // // 2. Redistributions in binary form must reproduce the above copyright notice, // this list of conditions and the following disclaimer in the documentation // and/or other materials provided with the distribution. // // 3. Neither the name of the copyright holder nor the names of its // contributors may be used to endorse or promote products derived from // this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE // FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL // DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, // OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // VulkanBackend.cpp: contains the definition of symbols exported by VulkanBackend.h so that they // can be compiled twice: once export (shared library), once not exported (static library) #include <utility> // Include vulkan_platform.h before VulkanBackend.h includes vulkan.h so that we use our version // of the non-dispatchable handles. #include "dawn/common/vulkan_platform.h" #include "dawn/native/VulkanBackend.h" #include "dawn/native/vulkan/DeviceVk.h" #include "dawn/native/vulkan/TextureVk.h" namespace dawn::native::vulkan { VkInstance GetInstance(WGPUDevice device) { … } VkDevice GetVkDevice(WGPUDevice device) { … } DAWN_NATIVE_EXPORT PFN_vkVoidFunction GetInstanceProcAddr(WGPUDevice device, const char* pName) { … } #if DAWN_PLATFORM_IS(LINUX) ExternalImageDescriptorOpaqueFD::ExternalImageDescriptorOpaqueFD() : … { … } ExternalImageDescriptorDmaBuf::ExternalImageDescriptorDmaBuf() : … { … } ExternalImageExportInfoOpaqueFD::ExternalImageExportInfoOpaqueFD() : … { … } ExternalImageExportInfoDmaBuf::ExternalImageExportInfoDmaBuf() : … { … } #endif // DAWN_PLATFORM_IS(LINUX) #if DAWN_PLATFORM_IS(ANDROID) ExternalImageDescriptorAHardwareBuffer::ExternalImageDescriptorAHardwareBuffer() : ExternalImageDescriptorVk(ExternalImageType::AHardwareBuffer) {} ExternalImageExportInfoAHardwareBuffer::ExternalImageExportInfoAHardwareBuffer() : ExternalImageExportInfoFD(ExternalImageType::AHardwareBuffer) {} #endif WGPUTexture WrapVulkanImage(WGPUDevice device, const ExternalImageDescriptorVk* descriptor) { … } bool ExportVulkanImage(WGPUTexture texture, VkImageLayout desiredLayout, ExternalImageExportInfoVk* info) { … } bool ExportVulkanImage(WGPUTexture texture, ExternalImageExportInfoVk* info) { … } } // namespace dawn::native::vulkan