chromium/third_party/dawn/src/dawn/native/RenderPassWorkaroundsHelper.h

// Copyright 2024 The Dawn & Tint Authors
//
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#ifndef SRC_DAWN_NATIVE_RENDERPASSWORKAROUNDSHELPER_H_
#define SRC_DAWN_NATIVE_RENDERPASSWORKAROUNDSHELPER_H_

#include <functional>

#include "dawn/common/NonMovable.h"
#include "dawn/common/Ref.h"
#include "dawn/common/ityp_array.h"
#include "dawn/common/ityp_bitset.h"
#include "dawn/native/ChainUtils.h"
#include "dawn/native/Error.h"
#include "dawn/native/IntegerTypes.h"
#include "dawn/native/RenderPassEncoder.h"

namespace dawn::native {
struct BeginRenderPassCmd;
class CommandEncoder;
struct RenderPassDescriptor;
class RenderPassResourceUsageTracker;
class TextureBase;
class TextureViewBase;

// This class does several render pass' workarounds at various steps:
// - When post processing encoded BeginRenderPassCmd.
// - After render pass starts.
class RenderPassWorkaroundsHelper : NonMovable {};

}  // namespace dawn::native

#endif